AA4D09 - Animation Exploration 01 Sep 2021 - 31 Aug 2027 | Version 1
Associated Module Information
| Module Code: | AA4D09 | ||
|---|---|---|---|
| Module Title: | Animation Exploration | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Culture and Animation | ||
| Faculty Sub Group: | Animation | ||
| Module Leader: | |||
| Module Team: | Matthew Gravelle, Stan Evens, Leon Dexter, Jonathan Edwards, Brian Fagence, Graham Griffiths, Leonie Sharrock, Nick Hood, Sarah Llewellyn, Brian Fagence, Emma Marshman | ||
| First Intended Intake: | SEP 2021 | Final Year of Intake: | 2026 |
| Date Closed: | |||
| Credit Value: | 40 | Credit Level: | 7 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | |||
| HECOS Code Weighting: | |||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 01 Sep 2021 |
| Valid To | 31 Aug 2027 |
Module Aims
Enable students to:
Deepen their understanding of current and emerging opportunities in the creative industries.
Generate ideas and proposals to an advanced level through recognised industry practices.
Capitalise on present skills through extensive independent research and critical analysis of their work.
Content Summary
The purpose of this module is to provide students with the opportunity to investigate current potential career pathways available in the following animation departments:
· Project Management
· Development
· Pre-Production
· Production
· Post-Production
· Distribution
Lectures will establish an advanced level of specialist craft requirements and professional working practices associated with animation production.
Further guidance and support will be provided during a series of seminar sessions, demonstrations and individual tutorials with relevant tutors.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 12 |
| Seminar | 12 |
| Tutorial | 6 |
| Project supervision | 2 |
| Practical classes and workshops | 6 |
| Independent Study | 160 |
| Directed Study | 202 |
| Total Hours Selected | 400 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Create a body of practical work that explores and identifies potential areas of further professional development. |
| LO2 | Evidence the relationship between research and practice in furthering knowledge and informing the advancement of practical work. |
| LO3 | Appraise a broad range of techniques and processes applicable to contemporary animation practices. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Portfolio 1 | A portfolio of work that explores a range of industry phases and specialised roles in an animated production. This may include the development of scripts, animatics or character designs. All work submitted should include evidence of in-depth research activity and an iterative approach to exercises set. The full content of the portfolio will be negotiated and agreed at the outset between the student and module leader. | 0 | N/A | 100 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | LO3 | |
| Portfolio 1 | ✔ | ✔ | ✔ |