AA4D10 - Animation Application 01 Sep 2021 - 31 Aug 2027 | Version 2
Associated Module Information
| Module Code: | AA4D10 | ||
|---|---|---|---|
| Module Title: | Animation Application | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Culture and Animation | ||
| Faculty Sub Group: | Animation | ||
| Module Leader: | Nick Hood | ||
| Module Team: | Stan Evens, Matthew Gravelle, Leon Dexter, Brian Fagence, Graham Griffiths, Jonathan Edwards, Leonie Sharrock, Sarah Llewellyn, Emma Marshman | ||
| First Intended Intake: | SEP 2021 | Final Year of Intake: | 2026 |
| Date Closed: | |||
| Credit Value: | 40 | Credit Level: | 7 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | |||
| HECOS Code Weighting: | |||
Document Version Information
| Version | 2 |
|---|---|
| Valid From | 01 Sep 2021 |
| Valid To | 31 Aug 2027 |
Module Aims
Enable students to:
Utilise, consolidate and extend their knowledge through the conception and completion of negotiated outcomes.
Employ specific processes that demonstrate the feasibility and practical potential of their major project proposal.
Develop new and existing skills through the application of in-depth research and critical evaluation of their work.
Content Summary
The purpose of this module is to provide students with the opportunity to begin executing their major project proposal in relation to their chosen specialism.
Students will explore and identify their own viable and appropriate production strategies for the sustained realisation of their major project proposal.
Further guidance and support will be provided during a series of lectures, seminar sessions, demonstrations and individual tutorials with relevant tutors.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 12 |
| Seminar | 6 |
| Tutorial | 6 |
| Project supervision | 2 |
| Practical classes and workshops | 6 |
| Independent Study | 160 |
| Directed Study | 208 |
| Total Hours Selected | 400 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Master relevant specialist skills and knowledge to achieve a recognisable artistic style and vision in accordance to own personal goals. |
| LO2 | Undertake independent research relevant to the development of advancing specific skills and the arrival of creative solutions. |
| LO3 | Appraise contemporary animation practices and associated processes in relation to chosen specialism.<br />Evidence creative thought processes and workflows to a high professional standard that clearly communicates an advanced understanding of chosen specialism. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Portfolio 1 | A portfolio of work that supports and promotes the student’s chosen specialism and constitutes to the development of their major project. This may include environment designs, storyboard development or animation tests. All work submitted should include evidence of in-depth research activity and an iterative approach to all exercises set. The full content of the portfolio will be negotiated and agreed at the outset between the student and module leader. | 0 | N/A | 100 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | LO3 | |
| Portfolio 1 | ✔ | ✔ | ✘ |