QA0S006 - Foundations for the Creative Industries 01 Sep 2021 - 31 Aug 2027 | Version 1
Associated Module Information
| Module Code: | QA0S006 | ||
|---|---|---|---|
| Module Title: | Foundations for the Creative Industries | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | FBCI Faculty | ||
| Faculty Sub Group: | FBCI Faculty | ||
| Module Leader: | Kathleen Evans | ||
| Module Team: | Hannah Jones, Tracey May, Rachael Gidney, Laura Harridence | ||
| First Intended Intake: | SEP 2021 | Final Year of Intake: | 2026 |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 3 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | |||
| HECOS Code Weighting: | |||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 01 Sep 2021 |
| Valid To | 31 Aug 2027 |
Module Aims
The aim of the module is to provide students with an opportunity to explore the creative industries, and in doing so for students to appreciate the extent to which the subject area pervades everyday lives, academia, the workplace and wider society.
Content Summary
This module comprises of a programme of study, delivered over 10 teaching weeks. Concepts are introduced and demonstrated in a small group (workshop/seminar) environment by the tutor, which is then closely followed by an opportunity for learners to discuss and try out these ideas for themselves through practical experimentation and practice.
This module is designed to introduce learners to a range of underpinning creative techniques, media and skills. It is designed to help learners develop their contextual awareness and creative capacity. It also encourages learners to develop their ability to communicate effectively in an artistic and creative context and to visualise and communicate their ideas.
The module takes a very practical approach to the subject area, encouraging learners to develop appropriate skills and knowledge that allow them to translate their concepts into tangible pieces of work delivered in a number of formats and using different media.
Learners are encouraged to experiment with ideas, techniques, skills and media both to help their technical, artistic and creative development but also to help foster confidence in their own ability in this field.
To promote interest and knowledge of creative applications, learners will have an opportunity to undertake a range of external visits to expose them to the work and ideas of others. Learners will be encouraged to explore these ideas during workshops, both in the form of discussion and as practical exercises.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Seminar | 60 |
| Tutorial | 6 |
| Directed Study | 120 |
| Formative Assessment - Scheduled | 4 |
| Groupwork | 10 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Understand and apply a variety of practical and technical skills utilised within the creative industries |
| LO2 | Communicate creative concepts and ideas through visual and written methods |
| LO3 | Apply contextual awareness and research skills to develop creative ideas and solve problems |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Project Output 1 | A personal record of a student's learning experiences reflected in images or written words. (Tasks to include evidence of skills experimentation, ideas development and self reflection on their design journey) | 0 | N/A | 100 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | LO3 | |
| Project Output 1 | ✔ | ✔ | ✔ |