BS4S25 - User Experience Design 01 Feb 2022 - 31 Jan 2029 | Version 1
Associated Module Information
| Module Code: | BS4S25 | ||
|---|---|---|---|
| Module Title: | User Experience Design | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Leadership and Public Services | ||
| Faculty Sub Group: | Leadership and Public Services | ||
| Module Leader: | Liam Collins | ||
| Module Team: | Simon Read, Benjamin Wheeler, Benjamin Gwalchmai, David Watkins | ||
| First Intended Intake: | FEB 2027 | Final Year of Intake: | 2027 |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 7 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 100810 - strategic management | 100994 - health informatics | |
| HECOS Code Weighting: | 80 | 20 | |
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 01 Feb 2022 |
| Valid To | 31 Jan 2029 |
Module Aims
Introduce students to a UX approach to problem solving.
Develop skills and understanding in UX methods and apply them to a real-world scenario.
Explore and understand how UX design is being utilised across a variety of economic sectors.
Content Summary
User Experience Design is all about creating better services and products for users, both digital and physical. It looks at the entire process a user takes of interacting with a service or product and considers all elements that form the user experience. By mapping and understanding the lifecycle of our products and systems then identifying user problems throughout, we can improve things (big and small) to create a better overall experience for users.
Throughout the module, students will learn the foundations of User Experience Design and how the techniques and processes can be used to shape how people interact with businesses and organisations.
Students will be presented with case studies from across a range of projects and industries, learning what can make a successful solution and how UX design processes have been used to achieve them.
To complete this module, students will apply their knowledge and understanding of UX to a digital transformation project within their host organisation or within their sector.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 8 |
| Seminar | 8 |
| Project supervision | 8 |
| Work based learning | 16 |
| Independent Study | 160 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Identify and analyse trends within the global field of User Experience Design, utilising potential for inspiration through application |
| LO2 | Evidence core knowledge and understanding of UX principles and techniques through practical application |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Portfolio 1 | Digital Workbook: A documented process of UX learning journey from brief through to solution. | 0 | N/A | 70 | No | 40 |
| Synchronous Online Oral Assessment | Oral Assessment (Internally assessed, Online) 1 | Digital Presentation of Proposed Solution | 15 | N/A | 30 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Portfolio 1 | ✔ | ✘ | |
| Oral Assessment (Internally assessed, Online) 1 | ✘ | ✔ | |