AA1S43 - Strategies, Coaching, Competitive Play and Psychology 01 Aug 2022 - 31 Aug 2028 | Version 1
Associated Module Information
| Module Code: | AA1S43 | ||
|---|---|---|---|
| Module Title: | Strategies, Coaching, Competitive Play and Psychology | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Games and Design | ||
| Faculty Sub Group: | Games | ||
| Module Leader: | |||
| Module Team: | Jenna Thomas, Daniel Davies, Clive Prosser, Neil Griffiths, Emma Marshman | ||
| First Intended Intake: | SEP 2027 | Final Year of Intake: | 2027 |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 4 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 100078 - business and management | 101267 - computer games | |
| HECOS Code Weighting: | 50 | 50 | |
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 01 Aug 2022 |
| Valid To | 31 Aug 2028 |
Module Aims
This module covers:
• An introduction to strategies and psychology surrounding coaching and competitive play.
• Develop techniques and effective strategies to improve performance, utilising analysis, reflection and strategy.
• Introduce methods to present meaningful statistics to support coaching methods.
• Build confidence in coaching, supported by practical experience of applying analysis techniques and effective coaching sessions.
Content Summary
This module will provide learners with a basis of theoretical knowledge to form their coaching of players and teams in a professional context.
The psychology of competition, both individually and within a team will be explored and appropriately documented to inform successful instances of coaching in a professional environment.
This will require learners to act professionally in a coaching environment, employing techniques in statistics presentation and analysis, reflection and strategies to improve.
Learners will be expected to coach individuals and small teams in a competitive e gaming context, maintaining a consistent log and analysis of coaching sessions.
This is designed to build learners’ confidence through practical methods in the following areas:
- Communication
- Statistic presentation
- Stats analysis
- Teambuilding
- Strategy
Assessment one will be recorded live coaching sessions for an individual or a small team. It will require appropriate planning beforehand to outline player and game “profiles.
A report will be formed to present statistics in a professional environment.
The coaching sessions will be analysed and evaluated by the candidate and the individuals being coached, culminating in a report detailing these findings and to inform future development in the field.
Guest speakers including staff from other specialisms (sports coaching) in the college will be brought in to deliver specific content to enhance the module experience.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 12 |
| Seminar | 13 |
| Tutorial | 1 |
| Independent Study | 100 |
| Directed Study | 64 |
| Active/Simulation Based | 10 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Demonstrate an understanding of esports coaching and development in the context of planning and delivering a live coaching session. |
| LO2 | Review the performance of a live coaching session and the impact it had on performance. Consider external feedback as part of your review. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Professional Discussions 1 | Performance report. | 0 | 2000 | 30 | No | 40 |
| Synchronous Onsite Oral Assessment | Presentation (Synchronous Onsite) 1 | Recorded coaching session and statistical presentation | 20 | N/A | 70 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Professional Discussions 1 | ✔ | ✔ | |
| Presentation (Synchronous Onsite) 1 | ✔ | ✔ | |