AA1S46 - Hashtag Top Content 01 Aug 2022 - 31 Aug 2028 | Version 1

Associated Module Information

Module Code: AA1S46
Module Title: Hashtag Top Content
Faculty: Faculty of Business and Creative Industries
Faculty Group: Culture and Animation
Faculty Sub Group: Animation
Module Leader:
Module Team: Kiran Jones, Anna Williams, Emma Marshman
First Intended Intake: SEP 2022 Final Year of Intake: 2027
Date Closed:
Credit Value: 20 Credit Level: 4
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes: 101267 - computer games
HECOS Code Weighting: 100

Document Version Information

Version 1
Valid From 01 Aug 2022
Valid To 31 Aug 2028

Module Aims

This module covers:
• A firm grounding in the principles, skills and techniques of content creation.
• Those who successfully complete this module will have the ability to devise and compose 'copy' or content for a range of promotional and marketing purposes and to understand the essential elements in brand messaging and content marketing.
• The module aims to show the crucial role that content creation and associated skills, play in building bridges and developing profitable relationships with an organisation's audiences.
• The module further develops skills and knowledge required in various digital and online environments.

Content Summary

Learners will learn to become a social media producer of content, skilled in producing, delivering and distributing content across the range of technological platforms across all areas of business and culture.
Social media content is a fast-growing field, which we all see in our daily lives, from shoppable content on Instagram to posts and adverts on YouTube. This unit will allow learners to create content for social media channels & platforms (Facebook, Instagram, Tiktok, Snapchat, Twitter, Linkedin, YouTube), including branding and to understand distribution technologies for tracking and measuring the success of content produced.
In this module learners will learn how to confidently shoot content using the latest market-relevant camera and sound recording equipment and editing software.
Industry and commercial research briefs will be used if possible.

Work will be supported with workshop/in studio sessions alongside practical sessions in specific software and hardware, required to support content creation.

Learning and Teaching Methods

Activity Type Hours
Lecture 12
Seminar 13
Tutorial 1
Demonstration 10
Practical classes and workshops 10
Independent Study 80
Directed Study 64
Problem / challenge based learning 10
Total Hours Selected 200

Learning Outcomes

# Learning Outcome
LO1 Describe creation strategies for esports media content, with a focus on industry best-practice.
LO2 Deliver media projects effectively, using appropriate tools and techniques in order to produce novel content solutions that show risk and ambition.

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Asynchronous Assessment Project Output 1 Producing ‘as-live’ content to be used for chosen social media channels 0 N/A 20 No 40
Asynchronous Assessment Portfolio 1 A portfolio evidencing the research, production, outcomes and analysis of several content making challenges and production examples. To include a written, formal, and critical evaluation of all other elements of the assignment 0 4000 80 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2
Project Output 1
Portfolio 1

Reading List

Everybody Writes: Your Go-To Guide to Creating Ridiculously Good Content – Ann Handley - Wiley; 1st edition (4 Nov. 2014)

Content Rules: How to Create Killer Blogs, Podcasts, Videos, Ebooks, Webinars (and More) That Engage Customers and Ignite Your Business - Ann Handley and C. C. Chapman - Wiley; 2nd edition (2 May 2012)

Superfans: The Easy Way to Stand Out, Grow Your Tribe, and Build a Successful Business – Pat Flynn - Get Smart Books (13 Aug. 2019)

F#ck Content Marketing: Focus on Content Experience to Drive Demand, Revenue & Relationships – Randy Frisch - Lioncrest Publishing (6 Mar. 2019)

Contagious: Why Things Catch On - Jonah Berger - Simon & Schuster; Reprint edition (3 May 2016)

Useful Links

https://britishEsports.org/careers/journalist-content-creator/ - Content Creator

https://thegameawards.com/nominees/content-creator-of-the-year - Content Creator of the Year

https://g2Esports.com/blogs/teams/content-creators - G2 Content Creators EU

https://fazeclan.com - Faze Clan

https://www.youtube.com/watch?v=EatUYmOvUiw - Jonah Berger