AA2S40 - Multiplayer Games Design in Esports 01 Aug 2022 - 31 Aug 2028 | Version 1
Associated Module Information
| Module Code: | AA2S40 | ||
|---|---|---|---|
| Module Title: | Multiplayer Games Design in Esports | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Culture and Animation | ||
| Faculty Sub Group: | Animation | ||
| Module Leader: | Nathan James | ||
| Module Team: | Gareth Morgan, Daniel Davies, Clive Prosser, Neil Griffiths, Paul John, Emma Marshman | ||
| First Intended Intake: | SEP 2022 | Final Year of Intake: | 2027 |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 5 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 101267 - computer games | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 01 Aug 2022 |
| Valid To | 31 Aug 2028 |
Module Aims
The module covers:
• An understanding of the relationship between multiplayer games design and the competitive environment of Esports, being able to recognise mechanics and characteristics of the game and character design are used to create a multiplayer.
• To work as a group to design a multiplayer game’s idea which is tailored to function in a multiplayer Esports environment, ensuring specific mechanics have been implemented to create a competitive environment which would appeal to an Esports audience.
• Demonstrate an understanding of how special moves and abilities within character design are used to create competitive and tactical scenarios within multiplayer, team based Esports games.
Content Summary
Continuing from the previous year’s “Single Player Games in Esports”, this module continues looking at different aspects of games design decisions which create a competitive environment which is ideal for Esports, this time focusing on the multiplayer aspects.
Using features and characteristics learned in the previous year, as well as new concepts and mechanics based around team-based game modes and team composition, learners, as a group, must create a brand-new design idea for a game which must feature competitive online play with real players and be suitable to feature in a tournament type event.
Learners must then participate in a group presentation to pitch their new game design to their tutor(s), justifying their design decisions and showing how their game would fair in a competitive Esports environment.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 12 |
| Seminar | 13 |
| Tutorial | 1 |
| Demonstration | 10 |
| Practical classes and workshops | 10 |
| Independent Study | 70 |
| Directed Study | 64 |
| Groupwork | 10 |
| Problem / challenge based learning | 10 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Explain the relationship between multiplayer games design and the competitive environment of Esports, with a focus upon mechanics and characteristics that push players to learn and upskill in order to compete. |
| LO2 | Design a multiplayer game’s idea which is tailored to function in an esports environment, implemented to create a competitive environment which would appeal to an Esports audience. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Report 1 | Part A: An individual written report which tests and evidences the learner’s knowledge and understanding of multiplayer Esports games design. Part B: A design for a multiplayer game which appeals to an Esports audience, containing mechanics and characters which create a competitive environment. The game design is done in a group however, the learner must justify the design decisions in an individual document. | 0 | 3000 | 70 | No | 40 |
| Synchronous Onsite Oral Assessment | Presentation (Synchronous Onsite) 1 | A group presentation where the learners must pitch their designed game to the tutor(s) justifying their design processes and answering questions. | 15 | N/A | 30 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Report 1 | ✔ | ✔ | |
| Presentation (Synchronous Onsite) 1 | ✔ | ✔ | |