BS2S12 - Professional Skills for Esports 01 Aug 2022 - 31 Aug 2028 | Version 1

Associated Module Information

Module Code: BS2S12
Module Title: Professional Skills for Esports
Faculty: Faculty of Business and Creative Industries
Faculty Group: Games and Design
Faculty Sub Group: Games
Module Leader: Charlotte Grose
Module Team: Nathan James, Otilia Pasareti, Jenna Thomas, Daniel Davies, Clive Prosser, Neil Griffiths, Paul John, Emma Marshman
First Intended Intake: SEP 2022 Final Year of Intake: 2027
Date Closed:
Credit Value: 20 Credit Level: 5
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes: 100078 - business and management
HECOS Code Weighting: 100

Document Version Information

Version 1
Valid From 01 Aug 2022
Valid To 31 Aug 2028

Module Aims

This module covers:
• This theoretical study into work experience for Esports and includes a work placement (70 hours) opportunity to enhance qualification and personal development.
• Provides an understanding of how Esports jobs and careers operate
• Develops professional skills, competencies and knowledge require to work in Esports through psychometric test and analysis
• Relating academic knowledge to practical Esports placement
• Allow development of key transferable skills through process of self-reflection and evaluation
• Helping to prepare for future career, and making decisions about the direction in which to progress

Content Summary

This module asks learners to demonstrate knowledge, skills and understanding of jobs and careers in Esports and how these operate. This follows with an examination of role models invested in Esports.

Learners will undertake psychometric tests and analysis in which the results will help to explore and identify core competencies and personal qualities, as well as key areas for personal and professional development. The knowledge will be used to undertake a period of practical work placement.

Learners will be introduced to reflective learning principles, which will lead to participating in self-reflection and evaluation of the Esports work placement (70 hours). Learners will be encouraged to share experiences to encourage learning of Esports jobs and careers, and to help articulate strengths.

The module is intended to take learners out of their comfort zones in areas of psychometric testing, reflection, and evaluation, sharing experiences, and working in the Esports industry.

Guest speakers including staff from other specialisms (business, enterprise and WBL) in the college will be brought in to deliver specific content to enhance the module experience.

If a learner is unable to complete the work experience element due to a placement falling through. A live brief/project will be offered instead.

Learning and Teaching Methods

Activity Type Hours
Lecture 12
Seminar 13
Tutorial 1
Work based learning 70
Independent Study 30
Directed Study 64
Problem / challenge based learning 10
Total Hours Selected 200

Learning Outcomes

# Learning Outcome
LO1 Explain the range of job roles available and how they are interconnected in the Esports industry.
LO2 Reflect on the nature of professional practice in their discipline and identify the gaps between their work related capabilities and disciplinary expectations

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Asynchronous Assessment Report 1 A written assignment evidencing understanding of key roles within jobs and careers in Esports, while comparing different characteristics for identifying relationships within the Esports production process. 0 2000 30 No 40
Asynchronous Assessment Portfolio 1 A series of psychometric tests and analysis where the results are used to explore and identify core competencies, personal qualities, and key skills for personal and professional development intended for practical work experience. A digital blog or vlog for self-reflecting and evaluating practical work placement over a period of time using reflective learning principles. The blog will help develop employability skills in the Esports industry. 0 3000 70 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2
Report 1
Portfolio 1

Reading List

• https://britishEsports.org/careers/
• https://readyEsports.com/what-Esports-jobs-are-available-other-than-gaming/
• https://www.prospects.ac.uk/careers-advice/interview-tips/psychometric-tests
• https://www.skillsyouneed.com/ps/reflective-practice.html
• https://wordpress.com/
• https://journey.cloud/digital-diary/