AA1S49 - Exploring Animation 01 Sep 2022 - 31 Aug 2028 | Version 1
Associated Module Information
| Module Code: | AA1S49 | ||
|---|---|---|---|
| Module Title: | Exploring Animation | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Culture and Animation | ||
| Faculty Sub Group: | Animation | ||
| Module Leader: | Leonie Sharrock, Jonathan Edwards | ||
| Module Team: | |||
| First Intended Intake: | SEP 2022 | Final Year of Intake: | 2027 |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 4 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 100057 - animation | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 01 Sep 2022 |
| Valid To | 31 Aug 2028 |
Module Aims
Animation is now an all-pervading set of techniques, covering all genres across film, games, and transmedia. Understanding animation’s history, which is as old as film and uses art and craft techniques that are far older, will enable students to contextualise their practice and introduce the relationship between art and technology that will inform their future animation work.
The module aims are:
• To give students an introductory understanding of the technological, social and aesthetic context of animation, past and present.
• To encourage students to question the nature and form of animation practice.
• To introduce students to a range of animation-as-art possibilities via materials, media, design styles and techniques.
• To understand how animated movement is designed using loops or cycles.
Content Summary
This module will consist of embedded theory and practice to give the students contexts within which to work, and encourage critical thinking from the outset. Both theoretical and practical research will cover topics such as:
• History of Animation;
• History of Major Art & Design movements synchronous with the development of animated film form;
• Practical application of history of animation by designing and constructing simple loops of movement using a range of techniques and media (e.g., Zoetropes and other Early optical parlour toys, under-camera work, cut- outs or automata).
• To encourage research-as-practice and foster confidence in giving presentations, the theoretical research will operate as a ‘flipped’ classroom with formatively assessed group presentations halfway through the module, and summatively assessed outcomes of a short essay and a portfolio of coursework.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 10 |
| Tutorial | 2 |
| Practical classes and workshops | 20 |
| Independent Study | 80 |
| Directed Study | 75 |
| Formative Assessment - Scheduled | 8 |
| Problem / challenge based learning | 5 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Establish an introductory level of historical and contextual understanding of animation. |
| LO2 | Implement and review a series of animated cycles of movement in a variety of ways. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Project Output 2 | Research presentation on ‘What is Animation?’ | 15 | 2000 | 50 | No | 40 |
| Asynchronous Assessment | Project Output 1 | Designing movement - a showreel of a series of short animated | 0 | N/A | 50 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Project Output 2 | ✔ | ✔ | |
| Project Output 1 | ✔ | ✔ | |