AA2S42 - Technical Practice for 2D and Stop Motion 01 Sep 2022 - 31 Aug 2028 | Version 1

Associated Module Information

Module Code: AA2S42
Module Title: Technical Practice for 2D and Stop Motion
Faculty: Faculty of Business and Creative Industries
Faculty Group: Culture and Animation
Faculty Sub Group: Animation
Module Leader: Jonathan Edwards
Module Team: Leonie Sharrock, Graham Griffiths, Matthew Gravelle-Eagles, Jonathan Edwards, Brian Fagence, Nick Hood
First Intended Intake: SEP 2022 Final Year of Intake: 2027
Date Closed:
Credit Value: 20 Credit Level: 5
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes: 100057 - animation
HECOS Code Weighting: 100

Document Version Information

Version 1
Valid From 01 Sep 2022
Valid To 31 Aug 2028

Module Aims

• To refine students understanding of the theories and technical principles of cinematography and visual communication using principles of 2D and Stop Motion
• To improve skills in organising and managing workloads, and meeting deadlines in order to achieve intended goals, in such a way that it mirrors professional practices in the industry

Content Summary

This is an immersive module for year 2. The module will introduce students to the animation commissioning process and industry submission requirements specifications and expectations for 2D and Stop Motion Design and Animated work.
The student will gain an understanding of budgeting, scheduling and production milestone deadlines and exhibit knowledge and understanding of the technical skills associated with stop motion and 2D animation .
For those students focusing on the concept design process, 2D and Stop motion students will enhance their knowledge with further technical skills and development in digital 2D design-based work for animatics and style framing and for stop motion, puppetry props and set design which will be undertaken in order to satisfy submission requirements in relation to a short video ‘sting’ commission.

For Animation pathway students, further advanced 2D and stop motion animation production and performance skills will be developed in the creation of a short animated ‘Sting’ audio-visual sequence, to the commissioning specifications.

Students will also undertake continuous critical review and evaluation in an iterative, formative assessment cycle in relation to industry requirements and submission expectations.

Learning and Teaching Methods

Activity Type Hours
Lecture 4
Seminar 2
Tutorial 2
Practical classes and workshops 20
Supervised time in studio/workshop 10
Independent Study 80
Directed Study 82
Total Hours Selected 200

Learning Outcomes

# Learning Outcome
LO1 Create a body of practical work that conforms to animation industry forms, markets and audiences, including ethical considerations related to the pitching and commissioning process.
LO2 Critically examine and reflect upon own work in relation to professional requirements and expectations.

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Asynchronous Assessment Project Output 2 A 10 second sting /audio visual piece of production work. 0 N/A 50 No 40
Asynchronous Assessment Project Output 1 A folder of pre production work for 2D and stop motion projects 0 N/A 50 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2
Project Output 2
Project Output 1

Reading List

https://rl.talis.com/3/southwales/lists/A629D91B-6795-BEC6-A853-8ED9FC6D2177.html?lang=en&login=1