AA3S24 - Business and Employability 01 Sep 2022 - 31 Aug 2028 | Version 1

Associated Module Information

Module Code: AA3S24
Module Title: Business and Employability
Faculty: Faculty of Business and Creative Industries
Faculty Group: Culture and Animation
Faculty Sub Group: Animation
Module Leader: Sarah Strickett
Module Team: Matthew Gravelle-Eagles, Graham Griffiths, Leonie Sharrock, Jonathan Edwards, Brian Fagence, Nick Hood, Sarah Llewellyn, Emma Marshman
First Intended Intake: SEP 2022 Final Year of Intake: 2027
Date Closed:
Credit Value: 20 Credit Level: 6
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes: 100057 - animation
HECOS Code Weighting: 100

Document Version Information

Version 1
Valid From 01 Sep 2022
Valid To 31 Aug 2028

Module Aims

• To enhance students awareness of the requirements and pitfalls of self-promotion and survival as a freelance media professional

• To prepare for, and enhance awareness of, the real world of the animation and related industries

Content Summary

• Students will research the contemporary animation industry and/or alternative modes of using transferable animation skills in relation to their chosen specialism(s)and how they will fit into the current world of animation employment.
• This culminates in a presentation to an industry and academic panel that will include a detailed plan of how they will promote themselves as freelancers. Students will also devise their own range of relevant self-promotional materials – e.g. showreel, website/blog, business cards to be assessed alongside the presentation.
• The module will include a series of lectures and workshops by internal and external media and business professionals; and/or site visits to animation companies; and/or live networking sessions; and/or festival/screening/exhibition attendance or organisation.
• The module also works with the USW animation.com website as part of this module students will be asked to populate this.

Learning and Teaching Methods

Activity Type Hours
Lecture 12
Seminar 12
Tutorial 2
Practical classes and workshops 10
External visits 12
Independent Study 80
Directed Study 72
Total Hours Selected 200

Learning Outcomes

# Learning Outcome
LO1 Communicate a thorough recognition of the landscape of contemporary animation, media professions and industries with particular reference to their chosen specialism.
LO2 Apply a professional standard of practice and technical ability in designing and producing their own range of original self-promotional materials.
LO3 Evidence an awareness of how to promote themselves and their work across a variety of platforms and situations

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Asynchronous Assessment Report 1 Industry Report to reflect the student expectation in their chosen industry specialism. Supported with a record of exploration on an online social platform 0 2000 50 No 40
Asynchronous Assessment Project Output 1 Portfolio of self-promotional materials – to include; Industry ready Showreel. Industry Website, CV and Business cards.and populate USW animation.com 0 N/A 50 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2 LO3
Report 1
Project Output 1

Reading List

https://rl.talis.com/3/southwales/lists/18FF6695-1063-023E-1555-F58BB77716A6.html?lang=en&login=1