AA3D10 - Major Project Production 01 Sep 2022 - 31 Aug 2028 | Version 1
Associated Module Information
| Module Code: | AA3D10 | ||
|---|---|---|---|
| Module Title: | Major Project Production | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Culture and Animation | ||
| Faculty Sub Group: | Animation | ||
| Module Leader: | Graham Griffiths, Jonathan Edwards | ||
| Module Team: | Sarah Strickett, Jonathan Edwards, Brian Fagence, Leonie Sharrock, Matthew Gravelle-Eagles, Nick Hood, Sarah Llewellyn, Emma Marshman | ||
| First Intended Intake: | SEP 2022 | Final Year of Intake: | 2027 |
| Date Closed: | |||
| Credit Value: | 40 | Credit Level: | 6 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 100057 - animation | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 01 Sep 2022 |
| Valid To | 31 Aug 2028 |
Module Aims
• To enable the student to plan, develop and complete an agreed body of work with respect to their proposed specialist subject area and role;
• To develop animation, film making and/or production skills;
• To enable the student to work within and appreciate industry based constraints;
• To develop in the student self-evaluation skills and responsibility for their learning.
Content Summary
The core activity of this module is based around the production of a body of work related to roles within the animation industry. This is an immersive learning experience. This work has been previously devised as part of AA3S13 Major Project Pre-production module where students may opt to work as:
• A filmmaker;
• An animator in 2D, 3D model or computer animation;
• A digital artist for the computer games industry;
• An illustrator for the media industry.
Student, specialist lecturer and course leader at the beginning of the module agree the students’ production requirements in a learning agreement contract. Module content is dependent upon students chosen specialist area, but includes professionalism within production methodologies and practices, including the quality control of the associated techniques and processes.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 12 |
| Seminar | 8 |
| Tutorial | 2 |
| Project supervision | 10 |
| Practical classes and workshops | 20 |
| External visits | 10 |
| Independent Study | 160 |
| Directed Study | 164 |
| Formative Assessment - Scheduled | 10 |
| Active/Simulation Based | 4 |
| Total Hours Selected | 400 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Create a body of work that successfully articulates comprehension of the principles, practices and processes of the production pipeline. |
| LO2 | Produce work that satisfies professional production methods, industry requirements and meets recognised expectations. |
| LO3 | Critically reflect, review and evaluate work produced and working methods and practices. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Project Output 2 | Critical reflection on the journey of Major project through a presentation | 0 | 800 | 10 | No | 40 |
| Asynchronous Assessment | Project Output 1 | Production of film, Artwork, Design or Model depending on specialism. | 5 | N/A | 90 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | LO3 | |
| Project Output 2 | ✔ | ✔ | ✔ |
| Project Output 1 | ✔ | ✔ | ✔ |