CS1S470 - Professionalism Employability Enterprise and Problem-solving 01 Sep 2022 - 31 Aug 2028 | Version 1
Associated Module Information
| Module Code: | CS1S470 | ||
|---|---|---|---|
| Module Title: | Professionalism Employability Enterprise and Problem-solving | ||
| Faculty: | Faculty of Computing, Engineering and Science | ||
| Faculty Group: | Computing and Mathematical Sciences | ||
| Faculty Sub Group: | Computer Science | ||
| Module Leader: | Jennifer Whewell | ||
| Module Team: | Christopher Tubb | ||
| First Intended Intake: | SEP 2022 | Final Year of Intake: | 2027 |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 4 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 25 | ||
| Equivalent Module: | |||
| HECOS codes: | 100371 - information systems | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 01 Sep 2022 |
| Valid To | 31 Aug 2028 |
Module Aims
To create an authentic learning experience through teamwork.
To introduce professional practice in computing, developing academic skills and knowledge relating to legal, social, ethical and professional aspects of computing.
To develop employability skills.
To develop the student's study skills particularly in the areas of self-reflection and evaluation.
Content Summary
Learning from data.
Data visualisation and development of an authentic data story.
Research and literature reviews.
Literature searching, academic report writing, referencing and presenting.
Legislation that impacts upon computing, such as intellectual property, copyright, patents, data protection, computer misuse, environmental responsibility, workplace contexts and equality.
Social issues, such as the design, uses and consequences of computing that takes into account their interaction with institutional and cultural contexts.
Personal and professional ethics, rights and responsibilities including workplace ethics, and codes of conduct and practice.
Professionalism and employability, including professional societies, workplace relations, teamwork, career progression and personal development planning.
25% of this content is available in Welsh and English. Students may undertake this portion of the module in either language.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 24 |
| Practical classes and workshops | 24 |
| Independent Study | 30 |
| Directed Study | 72 |
| Active/Simulation Based | 15 |
| Groupwork | 20 |
| Problem / challenge based learning | 15 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | To describe the legal and ethical framework within which the computing industry operates, and to recognise the professional practice and knowledge required by a computing professional. |
| LO2 | To harness creativity, the ability to work cooperatively (for example, as a team) to deliver and present the data story and reflect on their learning and professional development. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Portfolio 1 | A submission of specified material prepared by the student during a course or programme.(1) Project output (such a web-based information system) (2) Student choice (3) Self-reflective Summary (A personal record of a student's learning experiences.) | 0 | 2000 | 100 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Portfolio 1 | ✔ | ✔ | |