CS0S363 - Creative Technology 15 Jun 2022 - 31 Aug 2028 | Version 1
Associated Module Information
| Module Code: | CS0S363 | ||
|---|---|---|---|
| Module Title: | Creative Technology | ||
| Faculty: | Faculty of Computing, Engineering and Science | ||
| Faculty Group: | Computing and Mathematical Sciences | ||
| Faculty Sub Group: | Computer Science | ||
| Module Leader: | Mike Reddy | ||
| Module Team: | Mabrouka Abuhmida | ||
| First Intended Intake: | JUL 2022 | Final Year of Intake: | 2027 |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 3 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 100372 - information technology | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 15 Jun 2022 |
| Valid To | 31 Aug 2028 |
Module Aims
To develop both a knowledge and contextual framework from which students can understand and analyse simple game engines and the application of simple Artificial Intelligence (AI) and Computer Science (CS) principles, together with their operational parameters and limitations.
Content Summary
Overview of Game Engine Design
Introduction to game engine scripting using Lua, including basic data constructs, game loops and events
Approaches to AI software development, including sense-act models, finite state machines
Approaches to CS software development, including compiled v interpreted languages, and object-oriented programming concepts
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 24 |
| Practical classes and workshops | 24 |
| Independent Study | 104 |
| Directed Study | 48 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | To develop knowledge and understanding of the principles programming in a simple game engine. |
| LO2 | To be able to develop basic artificial intelligence applications; the overall requirements for AI systems, simple applications and realise these via practical implementation. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Practical Written Work 2 | Laboratory practical work of 1000 words plus relevant code | 0 | 1000 | 50 | No | 40 |
| Asynchronous Assessment | Practical Written Work 1 | Laboratory practical work of 1000 words plus relevant code | 0 | 1000 | 50 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Practical Written Work 2 | ✔ | ✔ | |
| Practical Written Work 1 | ✔ | ✔ | |