DG1D04 - Introduction to Production Arts Skills 01 Sep 2022 - 31 Aug 2028 | Version 1

Associated Module Information

Module Code: DG1D04
Module Title: Introduction to Production Arts Skills
Faculty: Faculty of Business and Creative Industries
Faculty Group: Games and Design
Faculty Sub Group: Design
Module Leader: Natalie Jones, Emma Marshman
Module Team: Richard Embling, Emily Wright, Emma Marshman, Jeremy Spencer
First Intended Intake: SEP 2022 Final Year of Intake: 2027
Date Closed:
Credit Value: 40 Credit Level: 4
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes: 100708 - stage design
HECOS Code Weighting: 100

Document Version Information

Version 1
Valid From 01 Sep 2022
Valid To 31 Aug 2028

Module Aims

• To introduce the student to the skills of Production Arts
• To enable the student to have an understanding of the subject area and identify how it has evolved
• The student will build on and develop new skills, knowledge and experience relevant to the selected industry, through skills workshops
• The student will develop competency with written work that reflects the level of study

Content Summary

This is an introduction to the field of Production Arts. This will take the form of a variety of workshops covering the relevant subject areas. Students will develop the written communication skills to allow them to reflect critically on their experience of workshop practice.
This module will include an immersive learning project at the start of the academic year.

Learning and Teaching Methods

Activity Type Hours
Lecture 3
Tutorial 1
Demonstration 12
Practical classes and workshops 30
Supervised time in studio/workshop 26
Independent Study 328
Total Hours Selected 400

Learning Outcomes

# Learning Outcome
LO1 Identify how the subject area has evolved and how it might develop through a series of skills workshops.
LO2 Explain your own working practise with links to relevant industry theory.
LO3 Produce and evidence work that conveys an understanding of attention to detail.
LO4 Critically reflect on practical skills gained through the series of workshops.

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Asynchronous Assessment Self Reflective Assessment 1 Reflective report on learning achieved during the practical workshops 0 1000 25 No 40
Synchronous Onsite Practical Assessment Practical Coursework (Onsite) 1 A portfolio of practical subject specific material from workshops showing professional standard practical outcomes. 0 N/A 75 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2 LO3 LO4
Self Reflective Assessment 1
Practical Coursework (Onsite) 1

Reading List

Textbooks
Bond, D. (2001) Work based learning: A New Higher Education? : Open University Press.

Van Beek, M. (2000) A Practical Guide to Health & Safety in the Entertainment Industry: Entertainment Technology Press.

James, T. (1989) The Prop Builder’s Moulding and Casting Handbook. Betterway Books

Troubridge, E. and Blaikie,T.(2002) Scenic Art and Construction.

Hart, E. (2012) The Prop Building Guidebook. Routledge

Rigden, D. (2018) The Prop Makers Workshop Manual. Wiltshire: The Crowood Press Ltd

Delamar, P. (2003) The Complete Make- Up Artist. London: Thomson

Conway, J. (2004) Make-Up Artistry. Harlow: Pearson Education Ltd

Debreceni, T. (2009) Special Make-Up Effects for Stage and Screen. Oxford: Focal Press.

Baker, P. (1995) Wigs and Make-Up. Oxford: Butterworth- Heinemann

Ramsey, Clare. (2019) Prosthetic Make-up Artistry for Film and Television. Wiltshire: The Crowood Press Ltd

Vinther, J. (2003) Special Effects Make-Up. London: A&C Black Publications Ltd.

Journals
The Scenographer ,( International Journal of Production & costume Design), Harman Publishing Ltd,
The Stage
Design Week
The Prosthetics Magazine
Make-Up Artist Magazine

Websites
www. thesceneographer.com Creative & Cultural Skills.com

Podcasts
The Last Looks Podcast
Battles with Bits of Rubber