DG1S61 - Practical Realisation Project 01 Sep 2022 - 31 Aug 2028 | Version 1
Associated Module Information
| Module Code: | DG1S61 | ||
|---|---|---|---|
| Module Title: | Practical Realisation Project | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Games and Design | ||
| Faculty Sub Group: | Design | ||
| Module Leader: | Richard Embling | ||
| Module Team: | Natalie Jones, Emily Wright, Emma Marshman, Jeremy Spencer | ||
| First Intended Intake: | SEP 2022 | Final Year of Intake: | 2027 |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 4 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 100708 - stage design | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 01 Sep 2022 |
| Valid To | 31 Aug 2028 |
Module Aims
• To enable students to develop subject specific practical production and/or technical skills
• To enable students to begin to understand how their practical skills might be applicable to a workplace environment
• To develop critical and reflective skills pertinent to the subject area studied
Content Summary
The module enables students to apply previously acquired skills to design and realise a practical outcome to industry standard, based on a chosen narrative. The student will be required to produce a body of conceptual design work using techniques appropriate to the specialist area.
Throughout the module students will be encouraged to critically reflect on their own practical work and will be introduced to relevant theories and professional practices.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 2 |
| Tutorial | 2 |
| Project supervision | 9 |
| Demonstration | 1 |
| Practical classes and workshops | 2 |
| Supervised time in studio/workshop | 20 |
| Independent Study | 164 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Enable the application of previously acquired skills to a simulation/practical project of industry standard. |
| LO2 | Develop practical outcomes to reflect industry standards. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Project Output 1 | Practical outcome | 0 | N/A | 50 | No | 40 |
| Synchronous Onsite Practical Assessment | Practical Coursework (Onsite) 1 | Comprehensive portfolio of supporting evidence of the planning, preparation and completion of the project. | 0 | N/A | 50 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Project Output 1 | ✔ | ✔ | |
| Practical Coursework (Onsite) 1 | ✔ | ✔ | |