DG2S61 - Digital Design and Construction 01 Sep 2022 - 31 Aug 2028 | Version 1

Associated Module Information

Module Code: DG2S61
Module Title: Digital Design and Construction
Faculty: Faculty of Business and Creative Industries
Faculty Group: Games and Design
Faculty Sub Group: Design
Module Leader: Alistair Aston, Emma Marshman
Module Team: Richard Embling, Jeremy Spencer
First Intended Intake: SEP 2022 Final Year of Intake: 2027
Date Closed:
Credit Value: 20 Credit Level: 5
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes: 100708 - stage design
HECOS Code Weighting: 100

Document Version Information

Version 1
Valid From 01 Sep 2022
Valid To 31 Aug 2028

Module Aims

• To enable the student the opportunity to explore the area of digital design
• The student will gain skills, knowledge and understanding in contemporary digital construction techniques
• To allow the student to develop the ability to design and generate three-dimensional digital outcomes.

Content Summary

This module focuses on the development of the digital skills required for the prop making industry.

A range of workshops will introduce students to the use of industry appropriate software and equipment to enable the design of three-dimensional artefacts.

Additive and digital manufacturing processes will be explored through the creation of an individual practical project

Practical outcomes will be supported by a portfolio of samples and experimental work.

Learning and Teaching Methods

Activity Type Hours
Lecture 2
Tutorial 1
Demonstration 5
Practical classes and workshops 18
Supervised time in studio/workshop 10
Independent Study 164
Total Hours Selected 200

Learning Outcomes

# Learning Outcome
LO1 Identify, develop and evidence understanding in the practical use of CAD/CAM techniques and workshop practice.
LO2 Using digital processes and technologies, construct samples and artefacts using digital techniques, to an accurate, detailed, and professional standard

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Asynchronous Assessment Project Output 1 Final realised practical outcome 0 N/A 30 No 40
Synchronous Onsite Practical Assessment Practical Coursework (Onsite) 1 Portfolio of work generated through supported workshop activities 0 N/A 70 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2
Project Output 1
Practical Coursework (Onsite) 1

Reading List

Textbooks
3dtotal Publishing (2017) Beginner's Guide to ZBrush: 3dtotal Publishing

Bernier, S.N, Luyt, B (Author), Reinhard, T. (2015) Design for 3D Printing: Scanning, Creating, Editing, Remixing and Making in Three Dimensions (Make: Technology on Your Time): Maker Media, Inc

Landsdown, H (2019) Digital Modelmaking: Laser Cutting, 3D Printing and Reverse Engineering: Crowood Press

Brixus, L (2012) Google SketchUp Workshop: Modeling, Visualizing, and Illustrating: Routledge

Leach, J (2021) AutoCAD 2022 Instructor: SDC Publications

Redwood, B, F Schöffer, B Garret (2017) The 3D Printing Handbook: Technologies, Design and Applications: 3D Hubs B.V.

Sloan Clyne, L (2018) Fusion 360 for Makers: O’reilly

Spencer, S. (2008) ZBrush Character Creation: Advanced Digital Sculpting: Sybex

Willis, J. Dogra, S. (2021) AutoCAD 2022: A Power Guide for Beginners and Intermediate Users: CADArtifex

Websites

https://www.wazer.com/resources-

https://www.stanwinstonschool.com/