DG2S61 - Digital Design and Construction 01 Sep 2022 - 31 Aug 2028 | Version 1
Associated Module Information
| Module Code: | DG2S61 | ||
|---|---|---|---|
| Module Title: | Digital Design and Construction | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Games and Design | ||
| Faculty Sub Group: | Design | ||
| Module Leader: | Alistair Aston, Emma Marshman | ||
| Module Team: | Richard Embling, Jeremy Spencer | ||
| First Intended Intake: | SEP 2022 | Final Year of Intake: | 2027 |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 5 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 100708 - stage design | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 01 Sep 2022 |
| Valid To | 31 Aug 2028 |
Module Aims
• To enable the student the opportunity to explore the area of digital design
• The student will gain skills, knowledge and understanding in contemporary digital construction techniques
• To allow the student to develop the ability to design and generate three-dimensional digital outcomes.
Content Summary
This module focuses on the development of the digital skills required for the prop making industry.
A range of workshops will introduce students to the use of industry appropriate software and equipment to enable the design of three-dimensional artefacts.
Additive and digital manufacturing processes will be explored through the creation of an individual practical project
Practical outcomes will be supported by a portfolio of samples and experimental work.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 2 |
| Tutorial | 1 |
| Demonstration | 5 |
| Practical classes and workshops | 18 |
| Supervised time in studio/workshop | 10 |
| Independent Study | 164 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Identify, develop and evidence understanding in the practical use of CAD/CAM techniques and workshop practice. |
| LO2 | Using digital processes and technologies, construct samples and artefacts using digital techniques, to an accurate, detailed, and professional standard |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Project Output 1 | Final realised practical outcome | 0 | N/A | 30 | No | 40 |
| Synchronous Onsite Practical Assessment | Practical Coursework (Onsite) 1 | Portfolio of work generated through supported workshop activities | 0 | N/A | 70 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Project Output 1 | ✔ | ✔ | |
| Practical Coursework (Onsite) 1 | ✔ | ✔ | |