DG3D05 - Model Making for Media 01 Sep 2022 - 31 Aug 2028 | Version 1

Associated Module Information

Module Code: DG3D05
Module Title: Model Making for Media
Faculty: Faculty of Business and Creative Industries
Faculty Group: Games and Design
Faculty Sub Group: Design
Module Leader: Alistair Aston
Module Team: Richard Embling, Jeremy Spencer, Emma Marshman
First Intended Intake: SEP 2022 Final Year of Intake: 2027
Date Closed:
Credit Value: 40 Credit Level: 6
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes: 100708 - stage design
HECOS Code Weighting: 100

Document Version Information

Version 1
Valid From 01 Sep 2022
Valid To 31 Aug 2028

Module Aims

• Enable the student to research and develop an understanding of the role of model-making in media.
· Develop skills in the use of scale, accuracy and detailing for model-making
· Facilitate the use of mixed media, processes and techniques when producing outcomes
· Produce a final realised outcome to a professional standard.

Content Summary

This module will introduce the role of model making for TV and Film. Students will have the opportunity to consolidate learning and workshop practice to date, within a specialist area of industry practice. Models made will require the student to understand the use of scale, accuracy, and detail, translating through to a final realised outcome, combining a range of workshop processes and technologies.
This module will embed immersive learning at the start of the academic year.

Learning and Teaching Methods

Activity Type Hours
Lecture 4
Tutorial 1
Project supervision 9
Demonstration 2
Practical classes and workshops 36
Supervised time in studio/workshop 20
Independent Study 328
Total Hours Selected 400

Learning Outcomes

# Learning Outcome
LO1 Effectively convey the understanding and use of model making within TV, Film, and other forms of media, using appropriate theory and critical analysis
LO2 Demonstrate and apply advanced understanding of traditional and digital workshop practice in the process of model making
LO3 Define, record, and develop sophisticated research and analytical approaches relevant to a set brief, employing appropriate responses and complex processes to practical solutions for advanced level model making.
LO4 Apply advanced knowledge and practical skills to select appropriate and progressively complex techniques and processes when constructing a model for TV and Film

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Asynchronous Assessment Project Output 1 A finalised developed outcome to meet industry standards 0 N/A 70 No 40
Synchronous Onsite Practical Assessment Practical Coursework (Onsite) 1 Detailed portfolio recording the research, planning, preparation, and production of a final realised outcome 0 N/A 30 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2 LO3 LO4
Project Output 1
Practical Coursework (Onsite) 1

Reading List

Textbooks
Bernier, S.N, Luyt, B (Author), Reinhard, T. (2015) Design for 3D Printing: Scanning, Creating, Editing, Remixing and Making in Three Dimensions (Make: Technology on Your Time), Maker Media, Inc

Bower, M. McClure, S. (2021) Martin Bower's World of Models. Independently Published

Falconer, D. Weta. Rice, K.M. (2017) Middle-earth: From Script to Screen: Building the World of The Lord of the Rings and The Hobbit. HarperCollins

Hallgrimsson, B (2019) (Prototyping and Modelmaking for Product Design: Second Edition (Portfolio Skills). Laurence King Publishing

Hart, E. (2018) The Prop Effects Guidebook: Lights, Motion, Sound, and Magic. Routeledge

Howarth, S. (2021) Beyond The Moon: Over thirty Five Years of Freelance Modelmaking, Propmaking and Sculpting for Industry, Film and Television. Part Two. Independently Published

Landsdown, H (2019) Digital Modelmaking: Laser Cutting, 3D Printing and Reverse Engineering. Crowood Press

Brixus, L (2012) Google SketchUp Workshop: Modeling, Visualizing, and Illustrating. Routledge

Neat, D (2008) Model-making: Materials and Methods. The Crowood Press

Leach, J (2021) AutoCAD 2022 Instructor. SDC Publications

Redwood, B, F Schöffer, B Garret (2017) The 3D Printing Handbook: Technologies, Design and Applications. 3D Hubs B.V.

Russell, G. (2004) The Art of The Lord of the Rings. Houghton Mifflin Company

Sloan Clyne, L (2018) Fusion 360 for Makers. O’reilly

Szostak, P. (2020) The Art of Star Wars: The Mandalorian (Season One). Abrams

Willis, J. Dogra, S. (2021) AutoCAD 2022: A Power Guide for Beginners and Intermediate Users. CADArtifex

Websites
https://www.wazer.com/resources-

https://www.stanwinstonschool.com/