CS2S572 - Ready Dev Team Two 11 Jun 2022 - 31 Aug 2028 | Version 1

Associated Module Information

Module Code: CS2S572
Module Title: Ready Dev Team Two
Faculty: Faculty of Computing, Engineering and Science
Faculty Group: Computing and Mathematical Sciences
Faculty Sub Group: Computer Science
Module Leader: Mike Reddy
Module Team:
First Intended Intake: SEP 2022 Final Year of Intake: 2027
Date Closed:
Credit Value: 20 Credit Level: 5
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes: 101019 - computer games graphics
HECOS Code Weighting: 100

Document Version Information

Version 1
Valid From 11 Jun 2022
Valid To 31 Aug 2028

Module Aims

To develop students understanding of computer games architectures and the integration of interactive graphics into a game framework.

To give the student experience of producing software in a team environment.

To develop students understanding of the legal, ethical and professional issues to consider when producing computer games.

Content Summary

1. Introduction to 3D game engines and middleware.

2. 3D and 2D file formats.

3. Use of animation, A.I. and script editors.

4. Game architecture, data and file management.

5. Use and reuse of existing art assets for white boxing.

6. UI and HUDS for menu navigation and game play.

7. Use of sound for improved immersion.

8. Physics and other game enhancing technologies for game play.

9. Use of source code version control and bug/issue tracking.

The module is assessed by a portfolio reflecting the diversity of tasks that groups will perform in the creation of a computer game. The portfolio should consist of a range of elements including, but not limited to source code and/or evidence of with reflective QA testing, including bug/issue tracking, evidence of attendance at group activities and engagement through industry standard collaborative tools, such as GitHub, Discord, Slack and Trello,and other contributions towards the group project, such as other game assets, and finally further evidence of personal development detailing the student’s own individual role in the team effort.

Learning and Teaching Methods

Activity Type Hours
Lecture 24
Practical classes and workshops 24
Work based learning 72
Independent Study 32
Directed Study 48
Total Hours Selected 200

Learning Outcomes

# Learning Outcome
LO1 Ability to reflect on the nature of professional practice, not only in order to identify the gaps between current capabilities and expectations but also to reflect upon the way the work experiences contributed to professional abilities and to use this insight to inform future personal/professional development.
LO2 Ability to recognise the legal, social, ethical and professional issues involved in the exploitation of computer technology guided by the adoption of appropriate professional, ethical and legal practices.
LO3 Knowledge and understanding of project management, source control, specification, design, implementation, deployment and evaluation techniques for delivering a computer program that meets contextual goals, as well as commercial and economic issues, and working within a team.

Module Requisites

Code Title Requisite Type
MOD011891 Game Development Fundamentals, Practice, Professionalism and Employability pre-requisite
}

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Asynchronous Assessment Portfolio 1 Source code and/or other game assets, and evidence of engagement in production and bug/issue tracking 0 4000 100 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2 LO3
Portfolio 1

Reading List

Gregory J 2009 “Game Engine Architecture” A K Peters ISBN 1568814135

Finney K C (2004) 3D Game Programming All in One, Course Technology, ISBN 159200136X

Bailey, E.P. (2005) Writing and Speaking at Work, A Practical Guide for Business Communication, Prentice Hall; ISBN 0131434039

E-book, 9 pages (£1.99): The Agile Project Manager: A practical and straight to the point guide to agile project management Kindle Edition, by Chip Walker, Kindle Edition, SVPC, ASIN: B018JRZKT6

Code Of Conduct for BCS members http://www.bcs.org/category/6030 (Accessed 26-7-2015)