GD1S05 - Insert coin to start 01 Sep 2022 - 31 Aug 2028 | Version 1
Associated Module Information
| Module Code: | GD1S05 | ||
|---|---|---|---|
| Module Title: | Insert coin to start | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Games and Design | ||
| Faculty Sub Group: | Games | ||
| Module Leader: | Simon Reed | ||
| Module Team: | Andrew Davies, Gareth Pugh, Daniel Birt, Paul Woffenden, Daniel Birt, Otilia Pasereti, Nathan James, Aaron Leslie | ||
| First Intended Intake: | SEP 2022 | Final Year of Intake: | 2027 |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 4 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | |||
| HECOS Code Weighting: | |||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 01 Sep 2022 |
| Valid To | 31 Aug 2028 |
Module Aims
To introduce students to game engine software, content creation tools and the iterative design processes.
To promote collegiality and sense of community through an immersive learning experience, proving the importance of team-working and personal responsibility
To encourage students to communicate their ideas through the presentation of research and preparatory work
To enable students to critically reflect upon their own work and that of others.
Content Summary
Welcome to USW games.
This module introduces the process of game art and design through the development and production of a simple prototype.
Working in groups, students will be expected to produce their own game design idea based upon a simple theme and taking individual responsibility for the development of specific elements within a project.
The module facilitates individual and group activities with computer game design and will encompass research, experimentation, self-directed learning, delegation of activities and critical feedback. Students are encouraged to engage with a diverse range of ideas, styles and working methods.
Students will be introduced to the idea of developing their practice in a studio space and through self-directed learning. A series of introductory exercises demonstrating the use of game engine features and content creation tools will be provided, with students expected to enhance their learning through further investigation using online documentation and experimentation.
Key theoretical principles will be highlighted within the module, reinforcing the links between theory and practice.
Key to this module is an interrogation of the games production process, and most importantly how games are developed across specialist areas.
This module contains a six-week immersive learning element.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 12 |
| Seminar | 3 |
| Tutorial | 1 |
| Independent Study | 100 |
| Directed Study | 54 |
| Formative Assessment - Scheduled | 20 |
| Problem / challenge based learning | 10 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Build basic computer game artefacts using industry-standard game software and refining the design through testing and iterative practice |
| LO2 | Recognise the value of a collaborative working environment by contributing towards the production of a game project and evidence of self-directed learning |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Visual Journal 1 | A personal record of student's learning experiences reflecting upon their game design prototype and which includes game design artefacts. | 0 | N/A | 100 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Visual Journal 1 | ✔ | ✔ | |