GD1S06 - Concepts and Design 01 Sep 2022 - 31 Aug 2028 | Version 1
Associated Module Information
| Module Code: | GD1S06 | ||
|---|---|---|---|
| Module Title: | Concepts and Design | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Games and Design | ||
| Faculty Sub Group: | Games | ||
| Module Leader: | Simon Reed | ||
| Module Team: | Andrew Davies, Gareth Pugh, Daniel Birt, Jenna Thomas, Emma Marshman, Aaron Leslie | ||
| First Intended Intake: | SEP 2022 | Final Year of Intake: | 2027 |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 4 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | |||
| HECOS Code Weighting: | |||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 01 Sep 2022 |
| Valid To | 31 Aug 2028 |
Module Aims
To introduce fundamental principles of game design development.
To facilitate the practical application of gaming culture and practice and into games development.
To develop practical skills in game creation software and editors.
To encourage students to critically analyse their own work and that of others.
Content Summary
This module establishes a more solid workflow for real time development with a particular focus on the concepts and design of a game or game artefacts.
As such, students will be directed and expected to explore game art or design concepts in relation to a fuller game production and how each element supports each other.
Throughout the module students will be expected to engage in independent learning and collaborative practice so that they may further investigate the technical and theoretical principles introduced during taught sessions.
The module will enable a solid understanding of the tools, techniques and workflows for 3D game modelling and / or game design with current industry software.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 6 |
| Tutorial | 1 |
| Project supervision | 12 |
| Independent Study | 100 |
| Directed Study | 54 |
| Formative Assessment - Scheduled | 17 |
| Interdisciplinary work | 5 |
| Problem / challenge based learning | 5 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Demonstrate knowledge of creative game development practice through problem solving and self-directed learning. |
| LO2 | Apply an understanding of game content creation across defined software packages set out within a specified brief. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Visual Journal 1 | A personal record of student's work for game production using relevant tools and processes and will include game development workflows. | 0 | N/A | 100 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Visual Journal 1 | ✔ | ✔ | |