GD1S09 - Let's make a Game! 01 Sep 2022 - 31 Aug 2028 | Version 1

Associated Module Information

Module Code: GD1S09
Module Title: Let's make a Game!
Faculty: Faculty of Business and Creative Industries
Faculty Group: Games and Design
Faculty Sub Group: Games
Module Leader: Simon Reed
Module Team: Andrew Davies, Gareth Pugh, Daniel Birt, Jenna Thomas, Nathan James, Emma Marshman, Aaron Leslie
First Intended Intake: SEP 2022 Final Year of Intake: 2027
Date Closed:
Credit Value: 20 Credit Level: 4
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes:
HECOS Code Weighting:

Document Version Information

Version 1
Valid From 01 Sep 2022
Valid To 31 Aug 2028

Module Aims

To enhance the students understanding of game mechanics, game artefacts, game aesthetics and gameplay.
To emphasise the importance of engaging with an iterative design process by developing game prototypes and improving them using a variety of methods including critique, playtesting, and critical reflection.
To impress upon students the importance of time management and individual responsibility when working within a team
To develop the student's ability to communicate ideas clearly and present work professionally.

Content Summary

This module explores the underlying structures of games through paper-based and digital case studies, and how this knowledge of game design influences the creation and development process.
Students develop their practice within the studio space through a creative project. The expectation is for a digital game world to be created that conforms to the requirements of a set brief.
This will allow for individual and group responses where games are developed through experimentation and encourages an engagement with a diverse range of ideas, styles and working methods. Transferable skills will become part of the learning process.
Key practical skills and theoretical debates will be delivered through technical workshops and lectures, respectively.

Learning and Teaching Methods

Activity Type Hours
Lecture 6
Tutorial 1
Independent Study 100
Directed Study 44
Formative Assessment - Scheduled 20
Groupwork 24
Problem / challenge based learning 5
Total Hours Selected 200

Learning Outcomes

# Learning Outcome
LO1 Explain and develop fundamental principles to the production of game artefacts and / or game designs.
LO2 Communicate ideas and outcomes though a variety of written, visual and verbal techniques.

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Asynchronous Assessment Project Output 1 A set of practical artefacts developed during production of a game artefact. these will be annotated, discussed and reflected upon against project milestones. This will include evidence of game structures and game design. 0 N/A 100 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2
Project Output 1

Reading List

The Art of Game Design: A Book of Lenses, Third Edition by Jesse Schell

The Ultimate Guide to Video Game Writing and Design by Flint Dille , John Zuur Platten

Game Anim: Video Game Animation Explained by Jonathan Cooper

The Art of Maya: An Introduction to 3D Computer Graphics Autodesk Maya Press

3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modelling: Volume I Andrew Gahan

https://substance3d.adobe.com/tutorials