GD1S10 - Exploring Games 01 Sep 2022 - 31 Aug 2028 | Version 1
Associated Module Information
| Module Code: | GD1S10 | ||
|---|---|---|---|
| Module Title: | Exploring Games | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Games and Design | ||
| Faculty Sub Group: | Games | ||
| Module Leader: | Simon Reed | ||
| Module Team: | Daniel Birt, Gareth Pugh, Mark Griffiths, Vanessa Batten, Emma Marshman, Aaron Leslie | ||
| First Intended Intake: | SEP 2022 | Final Year of Intake: | 2027 |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 4 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | |||
| HECOS Code Weighting: | |||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 01 Sep 2022 |
| Valid To | 31 Aug 2028 |
Module Aims
Establish research, communication, and academic study skills.
Examine the relationships between theory and practice within games design
To develop sensitivity and objectivity in analysing media, games, and art related texts.
Content Summary
This module will help introduce the history of the genre, auteur theory, codes and conventions, signs, signifiers and semiology in games, film and animation.
Contextual influences will include a number of these key areas –
Historical and cultural histories for art and games, major historical movements, modern practitioners, relationship between modern practice and historical sources, current attitudes towards games and art, current cultural, ethical and legal context, historical concepts and principles versus modern notions of moral and ethical practice.
Making judgements: The student will be expected to question, compare, measure, observe and make connections.
Throughout the module, students will be encouraged to play and analyse both digital and non-digital games, developing the ability to identify game play structures within various genres.
Students will engage in theoretical debates, acquiring the analytical, literary and debating skills necessary to evaluate game artefacts This develops their critical language vocabulary and enhances thought processes, providing a foundation for further academic enquiry.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 16 |
| Seminar | 4 |
| Tutorial | 1 |
| Project supervision | 15 |
| Independent Study | 112 |
| Directed Study | 52 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Describe and identify contextual knowledge appropriate to the subject |
| LO2 | Demonstrate an understanding of a range of scholarly materials, relevant to the study of games art and design. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Synchronous Onsite Oral Assessment | Oral Assessment (Internally assessed, Onsite) 1 | An oral presentation where knowledge, content and presentational skills are assessed. This may be delivered within a group. | 15 | N/A | 50 | No | 40 |
| Asynchronous Assessment | Essay 1 | A correctly referenced essay that sustains a coherent argument, based upon existing game studies literature. | 0 | 2000 | 50 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Oral Assessment (Internally assessed, Onsite) 1 | ✔ | ✔ | |
| Essay 1 | ✔ | ✔ | |