GD1S07 - Art Attack! 01 Sep 2022 - 31 Aug 2028 | Version 1
Associated Module Information
| Module Code: | GD1S07 | ||
|---|---|---|---|
| Module Title: | Art Attack! | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Games and Design | ||
| Faculty Sub Group: | Games | ||
| Module Leader: | Simon Reed | ||
| Module Team: | Daniel Birt, Grace Jones, Gareth Pugh, Elizabeth McMeekin, Laura Eden, Anna Williams, Vanessa Batten, Emma Marshman, Aaron Leslie | ||
| First Intended Intake: | SEP 2022 | Final Year of Intake: | 2027 |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 4 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | |||
| HECOS Code Weighting: | |||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 01 Sep 2022 |
| Valid To | 31 Aug 2028 |
Module Aims
To introduce both traditional and digital drawing techniques.
To develop an understanding of visual design, scale, colour, proportion and composition.
To investigate the use of visual language in relation to game design.
To encourage students to evaluate their own work through reflective practice.
Content Summary
A game designer and game artist require an ability to visually communicate game concepts and ideas to a variety of audiences. The module provides a fundamental understanding of visual language and the artistic techniques required to produce representations of game concepts.
The module compliments and runs along other year 1 modules and helps underpin production work with a solid appreciation and practical evidence of drawing, design, observation and communication for games students.
It will allow for a body of work that can be taught and practised in class, studio or during external visits or reference trips.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Tutorial | 2 |
| Project supervision | 12 |
| Practical classes and workshops | 10 |
| Supervised time in studio/workshop | 12 |
| External visits | 12 |
| Independent Study | 100 |
| Directed Study | 52 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Generate work that exhibits a clear understanding of visual language and form. |
| LO2 | Demonstrate an understanding of meaning and communication with both traditional and digital practical skills. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Creative Designs / Art 1 | Practical portfolio of traditional and digital realised artwork that includes digital and traditional artwork | 0 | N/A | 100 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Creative Designs / Art 1 | ✔ | ✔ | |