GD2D03 - Expansion pack 01 Sep 2022 - 31 Aug 2028 | Version 1

Associated Module Information

Module Code: GD2D03
Module Title: Expansion pack
Faculty: Faculty of Business and Creative Industries
Faculty Group: Games and Design
Faculty Sub Group: Games
Module Leader: Simon Reed
Module Team: Andrew Davies, Gareth Pugh, Daniel Birt, Grace Jones, Mark Griffiths, Anna Williams, Nathan James, Emma Marshman, Aaron Leslie
First Intended Intake: SEP 2022 Final Year of Intake: 2027
Date Closed:
Credit Value: 40 Credit Level: 5
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes:
HECOS Code Weighting:

Document Version Information

Version 1
Valid From 01 Sep 2022
Valid To 31 Aug 2028

Module Aims

To expand upon the accepted conventions of computer games through the exploration of alternative content themes, novel applications, modern technologies, diverse audiences, or innovative gameplay.
To develop creative thinking and problem-solving skills through the development of a computer game artefacts that requires students to demonstrate a level risk, ambition, and originality.
To explore the immersive nature of gaming experiences and the way players interact within a gaming world.
To encourage students to continually evaluate their own work, synthesising ideas and creating alternative solutions to problems.

Content Summary

As the student progresses from level 4 into level 5, their preferred skillset will develop into a clearer area of either game art or game design.
This module will help to develop greater knowledge of current game tools and technologies and explore advanced workflows and techniques for gaming platforms.
Artists are encouraged to develop visual design and aesthetic principles to a more advanced level using modern tools.
Designers are encouraged to develop game designs that push the boundaries of creativity and technology.
All will be encouraged to investigate and explore the medium of games, producing innovative and creative work that shows risk, ambition, and originality.
Students are expected to acquire further knowledge of the tools and techniques used within games development and develop a more in-depth understanding of markets and audiences. There will be an emphasis upon students becoming self-directed, creative professionals able to apply critical thought to their practice.

Learning and Teaching Methods

Activity Type Hours
Lecture 6
Tutorial 2
Project supervision 6
Demonstration 8
Practical classes and workshops 16
Supervised time in studio/workshop 34
Independent Study 158
Directed Study 140
Formative Assessment - Scheduled 30
Total Hours Selected 400

Learning Outcomes

# Learning Outcome
LO1 Identify, explore, and demonstrate knowledge of advanced process with appropriate methodology for AAA or mobile game platforms.
LO2 Demonstrate the use of technical and practical skills within a brief and relating it to employment.
LO3 Review their own work and that of others to support and justify their work.

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Asynchronous Assessment Creative Designs / Art 1 Submission evidencing creative work such as: 2D/3D artwork, texts, drawings, design documents, game prototypes and critical analysis 0 N/A 100 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2 LO3
Creative Designs / Art 1

Reading List

Adams, E. and Dormans, J. Game mechanics: advanced game design. Berkeley, Calif: New Riders.
Swink, S. Game feel: a game designer’s guide to virtual sensation. Amsterdam: Morgan Kaufmann Publishers/Elsevier.

Poly-Modelling with 3ds Max: Thinking Outside of the Box
by Todd Daniele

Richard Yot
Light for Visual Artists: Understanding & Using Light in Art & Design
Laurence King,

3D Total
Digital Painting Techniques Volumes 1-4
3D Total Publishing

https://gumroad.com/ryanhawkins

Unreal Engine 4 for Design Visualization: Developing Stunning Interactive Visualizations, Animations, and Renderings (Game Design)
by Tom Shannon

https://substance3d.adobe.com/tutorials

https://marmoset.co/category/toolbag-tutorials/intro/