GD2S04 - Further exploration in Games 01 Sep 2022 - 31 Aug 2028 | Version 1
Associated Module Information
| Module Code: | GD2S04 | ||
|---|---|---|---|
| Module Title: | Further exploration in Games | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Games and Design | ||
| Faculty Sub Group: | Games | ||
| Module Leader: | Simon Reed | ||
| Module Team: | Elizabeth McMeekin, Gareth Pugh, Daniel Birt, Andrew Davies, Mark Griffiths, Anna Williams, Charlotte Grose, Emma Marshman, Aaron Leslie | ||
| First Intended Intake: | SEP 2022 | Final Year of Intake: | 2027 |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 5 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | |||
| HECOS Code Weighting: | |||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 01 Sep 2022 |
| Valid To | 31 Aug 2028 |
Module Aims
Explore the relationships between theory and practice, providing effective frameworks for formal and informal critical debate related to contemporary themes within in gaming culture.
Prepare students to undertake a piece of independent research, responding to student interests, staff expertise and contemporary discourse within Games Studies.
Provide an outline of a practical and/ or theoretical topic for further academic inquiry.
Content Summary
Throughout the module students are introduced to the range of research practices within Game Studies and the specific research interests and strengths of staff who can advise them about further independent research.
This module is organised around thematic ‘case studies’, each of which touches on ideas that have been subject to critical debate and discussion. The intention is not to teach a dogmatic account of a ‘correct’ way to approach the study of artefacts but to show a range and variety of approaches.
Each student will be expected to follow either a Game Art or Game Design topic(s), which allows for a more specialised knowledge set within their personal study.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 8 |
| Seminar | 2 |
| Tutorial | 12 |
| Project supervision | 14 |
| Independent Study | 144 |
| Formative Assessment - Scheduled | 10 |
| Interdisciplinary work | 10 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Analyse key work, genres and themes in a deeper fashion and with context to current projects. |
| LO2 | Demonstrate a critical understanding of a range of scholarly materials, relevant to the study of games art and design. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Literature/book/paper review 1 | A review of academic literature/book/papers/games and other relevant artefacts. Drawing out the relevance, of academic theories that can be developed and applied to future work. | 0 | 2000 | 50 | No | 40 |
| Asynchronous Assessment | Essay 1 | A written paper, typically based upon existing literature that sustains a coherent argument. | 0 | 2000 | 50 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Literature/book/paper review 1 | ✔ | ✔ | |
| Essay 1 | ✔ | ✔ | |