DG1S002 - Design Thinking 01 Sep 2023 - 31 Aug 2028 | Version 1
Associated Module Information
| Module Code: | DG1S002 | ||
|---|---|---|---|
| Module Title: | Design Thinking | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Games and Design | ||
| Faculty Sub Group: | Design (old) | ||
| Module Leader: | Stephen Leadbetter | ||
| Module Team: | Sarah Down, Ryan Preece, Rachel Grainger, Emma Marshman | ||
| First Intended Intake: | SEP 2023 | Final Year of Intake: | |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 4 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 100061 - graphic design | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 01 Sep 2023 |
| Valid To | 31 Aug 2028 |
Module Aims
Introduce learners to a common method of design practice through process and phases
Provide learners with an opportunity to apply Design Thinking Processes to a Design challenge
Integrate modules: Design Principles and Design Revolutions components into the process of Design
Introduce and encourage risk, trial-and-error and to embrace ‘failure’ as an expected and essential part of the process of Design
Content Summary
This module is an introduction to design thinking processes and a common working model associated with what is commonly referred to as ‘a design process’ within the subject discipline.
You will be encouraged to recognise and practice a basic process of design and identify the phases of Research, Creative Ideation, Concept Development and Refinement, situated within a demonstrated common design process model. Further exploration and practice of the integrated components, methods and techniques that are embedded within each of these phases will be supported through practice-based learning workshops.
As well as Design Thinking, you will look at similar ways of describing the design process such as the Design Council’s ‘Double Diamond’ and Eric Karafuto’s ‘Design Method.’
Each phase of the design process provides exciting inquiry-based workshops to support and develop curiosity and understanding, in relation to the necessity of the presence of a design process within creative practice.
You will gain experience of process methods to gain alternative perspectives to the understanding of a problem, and similarly practice a range of techniques to conceptualise outcomes to be proposed as solutions to set challenges.
With a developing knowledge of a design process, you will be required to reflect and configure their own design process map, that can be applied to team-based challenges situated within the module assessment, requiring and incentivising pre-planning approaches to future creative practice.
The module develops a methodological understanding of common design processes through insights that deconstruct process phases to encourage your adoption through practice:
Research methodologies that enable exploration, knowledge and an understanding of a given challenge.
Ideation techniques and design principles that aid the exploration of original concepts and strategies in relation to a design challenge.
Concept testing, development and decision making in relation to specific problems identified within the initial design challenge.
The module will require the recording, cataloguing, mapping, and presentation of a ‘working’ design process, reflective of a learning journey as they explore the intricacies of design processes.
The module contextualises taught components of semester A, preparing students for further independent challenges that populates the remaining level 4 curriculum
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 6 |
| Practical classes and workshops | 6 |
| Supervised time in studio/workshop | 4 |
| Independent Study | 100 |
| Directed Study | 64 |
| Groupwork | 20 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Describe the order of a design process map through visual examples, explaining tools and methodologies within compartmentalised phases |
| LO2 | Use design thinking process maps to support future project management with the practice and documentation of a design process used in response to a design challenge. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Poster 1 | A stylised visual interpretation of a Design Thinking Process Map, that can be applied to support and manage future design-based challenges. | 0 | N/A | 30 | No | 40 |
| Asynchronous Assessment | Creative Designs / Art 1 | Documented annotated visual journey to a stakeholder, evidencing the phases of Design Thinking Process. | 0 | N/A | 70 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Poster 1 | ✔ | ✘ | |
| Creative Designs / Art 1 | ✔ | ✘ | |