DG2S001 - Branding 01 Sep 2023 - 31 Aug 2028 | Version 1

Associated Module Information

Module Code: DG2S001
Module Title: Branding
Faculty: Faculty of Business and Creative Industries
Faculty Group: Games and Design
Faculty Sub Group: Design
Module Leader: Sarah Down
Module Team: Stephen Leadbetter, Emma Marshman, Rachel Grainger, Ryan Preece
First Intended Intake: SEP 2023 Final Year of Intake:
Date Closed:
Credit Value: 20 Credit Level: 5
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes: 100061 - graphic design
HECOS Code Weighting: 100

Document Version Information

Version 1
Valid From 01 Sep 2023
Valid To 31 Aug 2028

Module Aims

Introduce learners to Branding as a strategic business tool

Provide a challenging overview of the way in which the design industry is evolving in the face of technological, political, social, and economic change and how this discipline adapts and responds to ever changing needs.

Encourage curiosity and investigation as key skills in diagnostics, associated with the commercial practice of Brand Consultation.

Further Develop and Refine key process skills in Communication and Creative Practice

Content Summary

Branding is a critical component to the successes and achievements of many of the world’s leading businesses and organisations. Far more than just a logo, a brand is a developed strategy that captures a company’s vision, values, mission, behaviour, attitude, products, services, and audience, and applies these philosophies to a wide variety of creative media.

This module introduces you to the intriguing complexities of Branding, to recognise how ‘design-facing’ organisations and businesses implement and rely on brand strategies to maximise their presence within existing or emerging markets. Learners will investigate how leading design agencies are being challenged by, and responding to, massive economic and social shifts in an industry revolutionised recently by technology and changing consumption habits. How interdisciplinary investigation informs creative practice and professionalism within both academic and commercially practicing sectors.

You will explore the purpose, principles and methodologies associated to this discipline, along with critical research skills to develop a diagnostical mindset to better understand and define existing brand challenges and further frame requirements for change-making.

You will explore the discipline of branding, encouraged to recognise that a brand strategy isn’t simply just a highly appealing visual brand marker (a logo), but to critically identify that a brand signifier might also be relating to what an audience might hear (TADUM!); or to recognise the ambassadorial efforts of a brands value and behaviours, addressing global issues within cultural indifferences, sustainability or other, through specific creative outputs and systems.

Through creative practice learners will explore techniques to define and develop a distinctive brand strategy, and how to communicate core values through various creative outputs, interdisciplinarity and collaborative approaches in both traditional and digital arenas.

Learning and Teaching Methods

Activity Type Hours
Lecture 8
Practical classes and workshops 16
Supervised time in studio/workshop 10
Independent Study 100
Directed Study 64
Formative Assessment - Scheduled 2
Total Hours Selected 200

Learning Outcomes

# Learning Outcome
LO1 Analyse an active brand strategy, demonstrate awareness of commercial standards, and detailing identified challenges for strategic change through visual examples.
LO2 Select and apply appropriate methods of creative practice to enable the exploration of communication strategies to design and pitch alternative solutions in response to identified requirements.

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Synchronous Onsite Oral Assessment Presentation (Synchronous Onsite) 1 A Brand report evidencing investigation and understanding of chosen topic, summarising the identification of challenges in relation to current practice of communication principles and strategies 0 N/A 30 No 40
Asynchronous Assessment Creative Designs / Art 1 An exhibition of artefacts (digital / traditional) that demonstrate knowledge of design strategies aligned with discipline principles and commercial practice standards in response to unsolved problems 0 N/A 70 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2
Presentation (Synchronous Onsite) 1
Creative Designs / Art 1

Reading List

Bierut, M. (2021) How to use graphic design to sell things, explain things, make things look better, make people laugh, make people cry, and (every once in a while) change the world. London: Thames & Hudson.

Bokhua, G. (2022) Principles of logo design. Rockport: Rockport Publishers Inc.

De Soto, D. (2020) Know Your Onions – Corporate Identity. Amsterdam: BIS Publishers B.V.

McAlhone, B. and Stuart, D. and Quinton, G. and Asbury, N. (2015) A Smile in the Mind, Witty Thinking in Graphic Design. London: Phaidon Press Limited.

Mollerup, P. (1997) Marks of excellence: the history and taxonomy of trademarks. London: Phaidon.

Neumeier, M. and American Institue of Graphical Arts. (2006) Brand Gap: how to bridge the distance between business strategy and design: a whiteboard overview. Rev edn. Berkeley, California: New Riders.