DG2S002 - Motion Graphics 01 Sep 2023 - 31 Aug 2028 | Version 1
Associated Module Information
| Module Code: | DG2S002 | ||
|---|---|---|---|
| Module Title: | Motion Graphics | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Games and Design | ||
| Faculty Sub Group: | Design | ||
| Module Leader: | Stephen Leadbetter | ||
| Module Team: | Sarah Down, Emma Marshman, Rachel Grainger, Ryan Preece | ||
| First Intended Intake: | SEP 2023 | Final Year of Intake: | |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 5 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 100061 - graphic design | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 01 Sep 2023 |
| Valid To | 31 Aug 2028 |
Module Aims
Develop a commercial awareness and understanding of motion graphics and its potential applications within 21st century design practice.
Prepare and develop your knowledge of core motion design principles, skills, and techniques by applying them to appropriate design challenges.
Build and develop self-confidence and independence by refining communication skills and realising desired outcomes.
Recognise and apply communication frameworks to design challenges to better communicate complex ideas to an audience.
Content Summary
This module introduces you to the broad-ranging field of motion design, a specialism which has grown exponentially and is ever-changing within the digital world we now inhabit. It is a crucial tool within the skillset of a designer in the 21st century and allows designers to develop solutions beyond still image.
You will explore how commercial designers harness the power of motion graphics to build positive pieces of communication that have a long-lasting impact on society, culture, and people’s daily lives.
This module develops your understanding of 21st century design practice by exposing you to core principles, skills and techniques used by practitioners to solve a variety of motion-based challenges. From moving brands to interactive campaigns, from user interactions to cinematic titles, you will explore how designers engage, inform, and persuade audiences using motion graphics.
As well as developing your knowledge of motion design principles and its role within 21st century design practice, you will also be encouraged to explore communication frameworks such as visual storytelling to better recognise and understand how commercial designers use sequential narratives to communicate complex ideas to audiences.
The module develops digital literacy, project management and communication skills that are utilised throughout the rest of the course as you gain a commercial understanding of motion graphics and its potential applications.
The module programme provides a series of taught workshops, methods and tutorials that explore traditional and digital production techniques such as storyboarding, stop-motion and key-frame animation as well as providing you with opportunities to use on-campus facilities such as the green screen capture studio, encouraging you to apply these to an exciting motion-based design challenge
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 8 |
| Practical classes and workshops | 8 |
| Supervised time in studio/workshop | 20 |
| Independent Study | 100 |
| Directed Study | 64 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Analyse and apply appropriate visual research to form narratives and assist the communication of concepts. |
| LO2 | Demonstrate core principles, skills, and techniques of motion graphics, evidencing knowledge through practical application. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Creative Designs / Art 1 | A digital sketchbook that evidences your design process and response to a design challenge | 0 | N/A | 100 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Creative Designs / Art 1 | ✔ | ✔ | |