DG2S004 - Design Research Methods 01 Sep 2023 - 31 Aug 2028 | Version 1

Associated Module Information

Module Code: DG2S004
Module Title: Design Research Methods
Faculty: Faculty of Business and Creative Industries
Faculty Group: Games and Design
Faculty Sub Group: Design
Module Leader: Rachel Grainger
Module Team: Sarah Down, Emma Marshman, Stephen Leadbetter, Ryan Preece
First Intended Intake: SEP 2023 Final Year of Intake:
Date Closed:
Credit Value: 20 Credit Level: 5
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes: 100061 - graphic design
HECOS Code Weighting: 100

Document Version Information

Version 1
Valid From 01 Sep 2023
Valid To 31 Aug 2028

Module Aims

Introduce a selection of current and emerging research methods used in design practice and industry with reference to specific case studies.

Give you opportunities to put methods into practice, developing your understanding of how they work.

Build a toolkit of research methods you can select from when needed to support your studies and future career

Content Summary

Great design is not achieved by chance. The world's leading brands, campaigns and digital products are the result of great research, research that aspires to better understand a developing culture of human-being-behaviour and their needs.

Graphic Designers learn to empathise with and understand their audience to problem solve and produce meaningful design, design that is immediately recognisable as a response to a need.

During this module you will learn how to talk to everyday people about their lives and work to recognise and understand the issues they might face daily.

To achieve this, you will develop your core research skills in this module. Therefore, you will build on the research methods and skills that you developed in your first year. You will also be introduced to and learn how to implement essential primary research methods and techniques used in industry, such as observational ethnography, first-person ethnography, netography, interviews, surveys and focus groups. You will have the opportunity to try out these methods and techniques sometimes in groups and on other occasions as an individual. These activities will be based in and outside the classroom. You will also learn how to analyse, interpret the data that you gather and draw conclusions from your findings to help you move forward with producing a meaningful solution to a design problem.

The concepts developed in this module will come in useful throughout the rest of the course by informing how you conduct research in your other modules and throughout your future career in the graphic design industry.

So, this module will help your future self to fully identify and understand problems and it will help you design with confidence in the modules that follow it on your learning journey. It will enable you to discover: what do you need to design? Why do you need to make it? How will it be used? This module will equip you with knowledge, making it easier to create something that the client will value.

Learning and Teaching Methods

Activity Type Hours
Lecture 6
Seminar 24
Tutorial 4
Independent Study 100
Directed Study 64
Formative Assessment - Scheduled 2
Total Hours Selected 200

Learning Outcomes

# Learning Outcome
LO1 Apply a range of research methods to address straightforward design challenges/problems.
LO2 Analyse and present your findings to others in writing, verbally, and visually.

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Asynchronous Assessment Report 1 A written report drawing on knowledge and material from the module 0 2500 70 No 40
Synchronous Onsite Oral Assessment Oral Assessment (Internally assessed, Onsite) 1 A prepared oral presentation by a candidate before internal assessor(s), where knowledge, understanding and ability are examined 15 N/A 30 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2
Report 1
Oral Assessment (Internally assessed, Onsite) 1

Reading List

Behar, E., Cain, N. and Ott, S. (2017) Steps in Planning and Conducting Research. Thousand Oaks, USA: SAGE Publications, Inc.

Burns, T. & Sinfield, S. (2022) Essential Study Skills, The Complete Guide to Success at University. London: Sage.

Cranz, G. (2016). Ethnography for Designers, Taylor & Francis Group

Dawson, C. (2019) Introduction to Research Methods. (5th Edition) Robinson.

Muratovski, G. (2022) Research for Designers: A Guide to Methods and Practice. Second edition. Thousand Oaks: SAGE Publications Ltd.

Pressman, A. (2019) Design Thinking: a guide to Creative Problem Solving for Everyone, Abingdon: Oxon: Routledge.

Raizman, D. (2020) Reading Graphic Design History: Image, Text and Context. Bloomsbury.

Visocky O’Grady, J., and Visocky O’Grady K. (2017). A Designer’s Research Manual: Succeed in Design by Knowing Your Clients and Understanding What They Really Need. Second edition. Beverly: Rockport Publishers.