DG2S006 - Digital Design in Practice 01 Sep 2023 - 31 Aug 2028 | Version 1
Associated Module Information
| Module Code: | DG2S006 | ||
|---|---|---|---|
| Module Title: | Digital Design in Practice | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Games and Design | ||
| Faculty Sub Group: | Design | ||
| Module Leader: | Stephen Leadbetter | ||
| Module Team: | Ryan Preece, Sarah Down, Emma Marshman, Rachel Grainger | ||
| First Intended Intake: | SEP 2023 | Final Year of Intake: | |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 5 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 100061 - graphic design | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 01 Sep 2023 |
| Valid To | 31 Aug 2028 |
Module Aims
Develop an understanding and awareness of 21st century digital practice within the creative industries.
Prepare and develop your knowledge of digital design principles, methods, techniques, and commercial workflows to encourage and refine employable graduate attributes.
Encourage practice and experimentation within a range of current digital technologies and trends, applying them to relevant design challenges.
Content Summary
This module introduces you to the exciting world of digital product design, with a focus towards how design practice and team cultures are shaped and influenced by digital technologies to respond to creative challenges.
You will learn about the numerous roles, responsibilities and challenges faced by design practitioners that operate in digital teams.
This module will provide you with an understanding of what it means to be a commercially practicing designer in a digital age. Exploring principles and techniques will be encouraged to further your knowledge of collaborative digital tools in a professional setting and realise how and to communicate ideas to designers, clients, users, and stakeholders.
As well as being introduced to commercial digital design practices and established frameworks such as interaction design, user interface design and online collaboration, you will also explore visual systems for information, navigation, and identification along with the creation of design assets (digital photography, animation, 2D and 3D design) for digital formats.
This module develops key communication and digital literacy skills that are utilised throughout the rest of the course as you explore what it means to create a successful piece of strategic design communication for screens.
The module programme provides a series of taught workshops, methods, and tutorials that will help form the basis of your practice within your team-based project
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 6 |
| Practical classes and workshops | 18 |
| Supervised time in studio/workshop | 12 |
| Independent Study | 50 |
| Directed Study | 64 |
| Groupwork | 50 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Select and apply digital design principles and production techniques to commercial and creative challenges. |
| LO2 | Recognise and develop digital skills for communication and collaboration with designers, users, clients, and stakeholders. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Portfolio 1 | A digital sketchbook evidencing a range of digital-led solutions to commercial challenges. | 0 | N/A | 50 | No | 40 |
| Asynchronous Assessment | Creative Designs / Art 1 | A digital sketchbook evidencing your design process and response to a design challenge | 0 | N/A | 50 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Portfolio 1 | ✔ | ✔ | |
| Creative Designs / Art 1 | ✔ | ✔ | |