DG3S001 - Bootcamp for Creative Industries 01 Sep 2023 - 31 Aug 2028 | Version 1
Associated Module Information
| Module Code: | DG3S001 | ||
|---|---|---|---|
| Module Title: | Bootcamp for Creative Industries | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Games and Design | ||
| Faculty Sub Group: | Design | ||
| Module Leader: | Stephen Leadbetter | ||
| Module Team: | Ryan Preece, Sarah Down, Emma Marshman, Rachel Grainger | ||
| First Intended Intake: | SEP 2023 | Final Year of Intake: | |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 6 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 100061 - graphic design | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 01 Sep 2023 |
| Valid To | 31 Aug 2028 |
Module Aims
Expose students to a range of industry-led design challenges set by stakeholders to develop a commercial awareness of current design practice.
Provide an immersive learning experience that prepares you for your final year of study and employment.
Build your professionalism self-confidence by recognising and applying taught skills, methods, and techniques to solve design challenges in a limited period.
Develop your time-management by refining workflows through project planning and self-reflective critique
Content Summary
This module prepares you for your final year of study and employability after graduation. You will undertake a series of strictly timed briefs, each delivered by an industry professional. Each brief will allow you to tackle a different area of graphic communication and supply a range of different outcomes from your design arsenal each time. You will explore current design practice by immersing yourself into industry standard methods of working in an early stage of your third-year journey, to build and develop your existing skills and prepare you for the commercial workspace.
As well as developing your knowledge of industry standard methods, you will be encouraged to develop your time-management skills as you reflect on your learning after each brief, implementing plans to improve your design process and workflows as you progress throughout the ‘Bootcamp’ experience.
The module is intended to be ‘serious fun’ and may include some surprises designed to keep you alert. This preparation is not just for the rest of the year, but for scenarios in industry where you must adapt quickly to unexpected changes.
The module programme consists of briefs delivery sessions set industry professionals and project supervision sessions where lecturing staff or stakeholders are available to advise you. These will also act as diagnostic to determine what areas to focus on in the coming months or identify skills that need to be developed for employability such as; project management, file management, presentation skills or self-confidence
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 2 |
| Supervised time in studio/workshop | 34 |
| Work based learning | 70 |
| Independent Study | 94 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Demonstrate the refinement of processes and workflows in response to a range of time restricted, industry-led design briefs and changing specifications. |
| LO2 | Compare employable skills through self-reflection and implement plans for further development, evidencing progression through practical application. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Synchronous Onsite Oral Assessment | Presentation (Synchronous Onsite) 1 | A self-reflective presentation that evidences your professionalism and progression throughout the immersive learning experience. | 0 | N/A | 20 | No | 40 |
| Asynchronous Assessment | Portfolio 1 | A digital sketchbook evidencing a series of projects in response to several live briefs. | 0 | N/A | 80 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Presentation (Synchronous Onsite) 1 | ✔ | ✔ | |
| Portfolio 1 | ✔ | ✔ | |