DG3S001 - Bootcamp for Creative Industries 01 Sep 2023 - 31 Aug 2028 | Version 1

Associated Module Information

Module Code: DG3S001
Module Title: Bootcamp for Creative Industries
Faculty: Faculty of Business and Creative Industries
Faculty Group: Games and Design
Faculty Sub Group: Design
Module Leader: Stephen Leadbetter
Module Team: Ryan Preece, Sarah Down, Emma Marshman, Rachel Grainger
First Intended Intake: SEP 2023 Final Year of Intake:
Date Closed:
Credit Value: 20 Credit Level: 6
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes: 100061 - graphic design
HECOS Code Weighting: 100

Document Version Information

Version 1
Valid From 01 Sep 2023
Valid To 31 Aug 2028

Module Aims

Expose students to a range of industry-led design challenges set by stakeholders to develop a commercial awareness of current design practice.

Provide an immersive learning experience that prepares you for your final year of study and employment.

Build your professionalism self-confidence by recognising and applying taught skills, methods, and techniques to solve design challenges in a limited period.

Develop your time-management by refining workflows through project planning and self-reflective critique

Content Summary

This module prepares you for your final year of study and employability after graduation. You will undertake a series of strictly timed briefs, each delivered by an industry professional. Each brief will allow you to tackle a different area of graphic communication and supply a range of different outcomes from your design arsenal each time. You will explore current design practice by immersing yourself into industry standard methods of working in an early stage of your third-year journey, to build and develop your existing skills and prepare you for the commercial workspace.

As well as developing your knowledge of industry standard methods, you will be encouraged to develop your time-management skills as you reflect on your learning after each brief, implementing plans to improve your design process and workflows as you progress throughout the ‘Bootcamp’ experience.

The module is intended to be ‘serious fun’ and may include some surprises designed to keep you alert. This preparation is not just for the rest of the year, but for scenarios in industry where you must adapt quickly to unexpected changes.

The module programme consists of briefs delivery sessions set industry professionals and project supervision sessions where lecturing staff or stakeholders are available to advise you. These will also act as diagnostic to determine what areas to focus on in the coming months or identify skills that need to be developed for employability such as; project management, file management, presentation skills or self-confidence

Learning and Teaching Methods

Activity Type Hours
Lecture 2
Supervised time in studio/workshop 34
Work based learning 70
Independent Study 94
Total Hours Selected 200

Learning Outcomes

# Learning Outcome
LO1 Demonstrate the refinement of processes and workflows in response to a range of time restricted, industry-led design briefs and changing specifications.
LO2 Compare employable skills through self-reflection and implement plans for further development, evidencing progression through practical application.

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Synchronous Onsite Oral Assessment Presentation (Synchronous Onsite) 1 A self-reflective presentation that evidences your professionalism and progression throughout the immersive learning experience. 0 N/A 20 No 40
Asynchronous Assessment Portfolio 1 A digital sketchbook evidencing a series of projects in response to several live briefs. 0 N/A 80 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2
Presentation (Synchronous Onsite) 1
Portfolio 1

Reading List

De Bono, E. (2007) How to have creative ideas: 62 exercises to develop the mind. London: Vermilion.

Grimsgaard, W. (2022) Design and Strategy. London: Taylor & Francis Ltd.

Knapp, J., Zeratsky, J. and Kowitz, B. (2016) Sprint: how to solve big problems and test new ideas in just five days. London: Bantam Press

Lupton, E. (2011) Graphic design thinking: beyond brainstorming. 1st ed. New York: Princeton Architectural Press.

McAlhone, B., Stuart, D. and De Bono, E. (1998) A smile in the mind: witty thinking in graphic design. London: Phaidon Press.

Pricken, M. (2008) Creative advertising: ideas and techniques from the world’s best campaigns. New ed., rev. and updated. New York: Thames & Hudson

Shaughnessy, A. (2010) How to be a graphic designer, without losing your soul. New ed. London: Laurence King.