DG3S003 - Design Competitions 01 Sep 2023 - 31 Aug 2028 | Version 1
Associated Module Information
| Module Code: | DG3S003 | ||
|---|---|---|---|
| Module Title: | Design Competitions | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Games and Design | ||
| Faculty Sub Group: | Design | ||
| Module Leader: | Ryan Preece | ||
| Module Team: | Stephen Leadbetter, Sarah Down, Emma Marshman, Rachel Grainger | ||
| First Intended Intake: | SEP 2023 | Final Year of Intake: | |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 6 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 100061 - graphic design | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 01 Sep 2023 |
| Valid To | 31 Aug 2028 |
Module Aims
Enables students to generate, complete and present original, innovative design work, to a nationally / internationally recognised professional standard.
Provide a platform whereby students can engage directly in the wider issues of the industrial design environment, through entry in Nationally Recognised Competitions facing social, economic, political, and cultural challenges.
Further students’ knowledge of the interrelated nature of organisations and professional bodies operating within the commercial design industry.
Content Summary
This module will encourage you to select a national or international design competition relative to your chosen career pathway or strategic professional development plan.
You will further learn how to apply your working knowledge of Design Project Management, Design Thinking, and research methodologies through the challenge of an external design competition, set by a recognisable and established stakeholder.
This module encourages ‘big thinking’ as you aim to provide solutions to some of the world’s biggest graduate-facing design challenges, framed in Local / National / International design competition briefs. The module encourages that, through research and creative practice, you explore and get to the core of the problem and to understand the needs of the people impacted by that issue.
You are encouraged to think about cultures (traditional, physical, digital) and design solutions for that specific audience with an understanding obtained through methodological insights, user and prototypical testing and professional attention to detail.
This module awards ‘risk-taking,’ and it is encouraged that you explore and work within other disciplines during this module or seek collaboration to enhance a professional awareness and practice. You must consider reconnecting to physical workshops, Digital tools, and open dialogue with a broad range of professionals to aid your journey towards your solution
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 4 |
| Practical classes and workshops | 6 |
| Supervised time in studio/workshop | 26 |
| Independent Study | 100 |
| Directed Study | 64 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Document the development of design process for storytelling: evaluate design research, apply design thinking and creative practice, describe and test ideas or concepts in relation to set challenges. |
| LO2 | Present design solutions, compose, explain, and defend applied creativity and design thinking strategies in response to wider socio-economic, cultural, political, technological, or social challenges in relationship to audience values |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Presentation (Asynchronous) 1 | Presentation of design outcomes: the description of process and defence of creative responses with justification. | 0 | N/A | 30 | No | 40 |
| Asynchronous Assessment | Creative Designs / Art 1 | Visual Journal Documenting the Design Process, identifying creative responses and testing relatable solutions to set design challenges. | 0 | N/A | 70 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Presentation (Asynchronous) 1 | ✔ | ✔ | |
| Creative Designs / Art 1 | ✔ | ✔ | |