DI3S002 - Industry Focus 01 Sep 2023 - 31 Aug 2029 | Version 1
Associated Module Information
| Module Code: | DI3S002 | ||
|---|---|---|---|
| Module Title: | Industry Focus | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Games and Design | ||
| Faculty Sub Group: | Design | ||
| Module Leader: | |||
| Module Team: | Emma Marshman | ||
| First Intended Intake: | SEP 2023 | Final Year of Intake: | |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 6 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 100062 - illustration | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 01 Sep 2023 |
| Valid To | 31 Aug 2029 |
Module Aims
Prepare the student for employment and entry into the creative industries as a skilled and knowledgeable employee, creative practitioner or entrepreneur.
Support the student in a period of supervised work experience or live project.
Enable the student to recognise and develop their personal strengths and talents and identify potential career options that will allow them to use those strengths beyond graduation.
Content Summary
This module provides a knowledge base of the business underpinning required to function as a freelance illustrator and work in the creative industries.
Students will learn about key points in setting up as a freelance individual, small business start-up, working for an agent/agency or within a larger creative team. This will be achieved through a short placement* of 70 hours where students are required to document and report on real world examples of illustration practice.
This module aims to teach, through experiential learning, the main business principles and processes of real-world illustration practice. Key areas covered will include pricing, sizing and timing, fees and rights, commissions and contracts, agencies and studio set up.
The module will be delivered through a series of lectures and seminars, combined with an appropriate work based placement and documented report, in order to provide students with a foundation of knowledge and understanding that they can develop further in their future careers.
*If students are unable to obtain a placement, a live brief aligned to industry will be completed as an alternative.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 24 |
| Seminar | 6 |
| Tutorial | 6 |
| Independent Study | 74 |
| Placement | 70 |
| Directed Study | 20 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Produce a structured journal to reflect upon work experiences or project, including analysis of contribution to professional practice, career plans and aspirations |
| LO2 | Construct coherent visual solutions to a creative brief, demonstrating an understanding of the client, context and presentation of illustration outcomes to a professional standard. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Synchronous Onsite Practical Assessment | Work Placement 1 | Undertake a 70-hour work-based industry placement OR complete a live project brief provided by industry. Provide a documentary journal of the process of working in industry/on a live brief together with project outcomes. | 0 | N/A | 100 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Work Placement 1 | ✔ | ✔ | |