GD1S11 - Design Challenges 06 Jul 2023 - 31 Aug 2026 | Version 1
Associated Module Information
| Module Code: | GD1S11 | ||
|---|---|---|---|
| Module Title: | Design Challenges | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Games and Design | ||
| Faculty Sub Group: | Games | ||
| Module Leader: | Corrado Morgana | ||
| Module Team: | Dann Rees, Jackson Rolls-Gray, Emma Marshman | ||
| First Intended Intake: | SEP 2023 | Final Year of Intake: | 2024 |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 4 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | |||
| HECOS Code Weighting: | |||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 06 Jul 2023 |
| Valid To | 31 Aug 2026 |
Module Aims
1. To develop an understanding of game design problem solving, design thinking and analysis
2. To develop design communication skills in relation to game design.
3. To encourage students to evaluate existing structures and draw upon these to enhance their own work through reflective practice.
Content Summary
A game designer requires an ability to evaluate and analyse existing structures and draw upon best practice to provide solutions to design problems. It is also important that the designer is able to visually communicate game concepts to a variety of audiences clearly and unambiguously. With a core focus on player centric design, the module seeks to develop a fundamental understanding of design thinking, design communication, analysis and problem solving
Seminars and exercises will problematise game design concepts; mechanics, structures and player rewards for instance, with students communicating a series of responses to these problems/questions/provocations. These will be practical real-world design problems
This module provides students with the practical skills and confidence to convey game concepts effectively Students are encouraged to enhance their research and communication skills and apply self-reflection as they develop throughout the module.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Independent Study | 84 |
| Directed Study | 80 |
| Lecture | 24 |
| Seminar | 12 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Review their own work and that of others, synthesising appropriate theories, contexts and practices to support and justify their own work. |
| LO2 | Evidence the ability to present/demonstrate work clearly, communicating creative, design and/or technical decisions clearly to specialist and non-specialist audiences. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Portfolio 1 | A submission of specified material prepared by the student during the module | 0 | N/A | 100 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Portfolio 1 | ✔ | ✔ | |