FA2S59 - Fashion Design 3 –Experimental Digital Fashion 01 Sep 2023 - 31 Aug 2026 | Version 1

Associated Module Information

Module Code: FA2S59
Module Title: Fashion Design 3 –Experimental Digital Fashion
Faculty: Faculty of Business and Creative Industries
Faculty Group: Fashion, Marketing and Photography
Faculty Sub Group: Fashion Marketing and Photography
Module Leader: Joanne Terrar Young
Module Team: Steven Wright, Torunn Kjolberg, Jayne Barne, Fiona Howells
First Intended Intake: SEP 2023 Final Year of Intake: 2025
Date Closed:
Credit Value: 20 Credit Level: 5
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes:
HECOS Code Weighting:

Document Version Information

Version 1
Valid From 01 Sep 2023
Valid To 31 Aug 2026

Module Aims

  1. To identify, research and develop innovative approaches to digital fashion design.
  2. To push the creative boundaries of what is possible in virtual space.
  3. Provide students with an opportunity to move beyond the constraints of the human body and physical world

Content Summary

This module follows on from the first year of the course by asking designers to push, grow and extend their experimental approach to fashion design to reach the very limit of what is possible. The virtual world is unconstrained by the limits of the physical, the challenge is to push boundaries and take risks in developing innovative solutions. The potential to design not only the worn environment but the body and surrounding world offer designers an opportunity to gamify the fashion industry. This module will cover broad topics such as Virtual reality, Augmented reality, Mixed reality, Artificial Intelligence, Spatial Computing, The Metaverse and Web 3.0. The complete removal of limits creates and exciting opportunity as well as an exciting challenge. This brief may be 'live' or simulated industry brief collaborating with the wider design industry.

Learning and Teaching Methods

Activity Type Hours
Lecture 6
Seminar 11
Practical classes and workshops 6
Supervised time in studio/workshop 10
Independent Study 100
Directed Study 67
Total Hours Selected 200

Learning Outcomes

# Learning Outcome
LO1 Evidence experimental techniques and risk taking in the development of a digital design process.
LO2 Use advanced digital design methods to produce experimental, conceptual

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Asynchronous Assessment Project Output 1 Project output containing evidence of the student's experimentation, exploration and resolution of a creative design project. 0 N/A 100 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2
Project Output 1

Reading List

Artificial intelligence for fashion : how AI is revolutionizing the fashion industry, Luce, Leanne author., 2019
Digit@l girls : fashion's new tribe : risk takers, rule breakers, and disrupters, MacPherson, Marko, author.; Dahl, Shawn.; Phelps, Nicole, editor., 2019
3D dynamic fashion design development using digital technology and its potential in online platforms
Choi, Kyung-Hee, Fashion and textiles, 2022, Vol.9 (1), p.1-28
The Best Way to Teach Sustainability in Fashion School? Listen to Students, Burlet, Fleur, WWD, 2019, p.16-17