DG2S57 - Experiential Advertising 01 Sep 2023 - 31 Aug 2027 | Version 1
Associated Module Information
| Module Code: | DG2S57 | ||
|---|---|---|---|
| Module Title: | Experiential Advertising | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Fashion, Marketing and Photography | ||
| Faculty Sub Group: | Marketing | ||
| Module Leader: | Lee Thomas, Paul Appleby | ||
| Module Team: | Molly Owens, Alexandra Hollyman, Steven Wright, Hollie James, Philip Harfield | ||
| First Intended Intake: | SEP 2023 | Final Year of Intake: | |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 5 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | |||
| HECOS Code Weighting: | |||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 01 Sep 2023 |
| Valid To | 31 Aug 2027 |
Module Aims
• Explore the challenges and potential for advertising using digital spaces
• Investigate the concept of experience-based advertising
• Consider the development of advertising as old media give way to new
• Evaluate current campaigns to understand how they work or might be improved
• Discuss the potential issues that arise through advertising in new media
Content Summary
In recent years, the nature of the established advertising formats of print, radio and broadcast have been challenged. But where some in the industry see a threat, others see opportunities to engage with customers, and to communicate with audiences in new and exciting ways. This might include (at the time of writing) product placement, celebrity endorsement, social media, and online video. But the area is moving so quickly, what is current today might be obsolete tomorrow.
This raises a lot of questions about ethics and legal issues, about what constitutes advertising at all.
This module provides an opportunity to explore some of these opportunities by developing the knowledge of a selection of these aspects. It also focuses on the recently emerged area of ‘experience design’ and the impact this has on advertising strategies, from retail design to pop-up activities.
New technologies often require the application of specialist skills, however as Advertising Designers and Creatives there is an expectation that students develop an understanding of the principles of navigation, interactivity, and non-linear sequences in order that they can develop appropriate creative content in the future.
This module provides you with the opportunity explore the necessary tools, techniques, skills, and language required in the production of creative advertising outcomes for digital and experience.
You will explore vocabulary of narrative, sequence and sound, alongside exploring the principles of interactivity and navigation through the exploration of various case studies.
You will produce a detailed proposal for a campaign in response to a set brief, working in a team and to certain constraints (e.g. audience, location, budget, timing), and then produce the campaign following feedback.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 8 |
| Project supervision | 20 |
| Supervised time in studio/workshop | 20 |
| Independent Study | 100 |
| Directed Study | 52 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Analyse the key features, challenges and opportunities of leading digital platforms for advertising. |
| LO2 | Understand and evaluate a location-based advertising experience supported by digital media. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Visual Journal 1 | An online journal evaluating several recent and current campaigns in the digital and experience domains. A detailed proposal for a digital and/or experience-based advertising campaign in response to a set brief | 0 | N/A | 100 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Visual Journal 1 | ✔ | ✔ | |