DG1S63 - The Creative Process 1 01 Sep 2023 - 31 Aug 2027 | Version 1

Associated Module Information

Module Code: DG1S63
Module Title: The Creative Process 1
Faculty: Faculty of Business and Creative Industries
Faculty Group: Fashion, Marketing and Photography
Faculty Sub Group: Marketing
Module Leader: Lee Thomas
Module Team: Jayne Barne, Steven Wright, Molly Owens, Hollie James, Philip Harfield
First Intended Intake: SEP 2023 Final Year of Intake: 2024
Date Closed:
Credit Value: 20 Credit Level: 4
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes: 100048 - design
HECOS Code Weighting: 100

Document Version Information

Version 1
Valid From 01 Sep 2023
Valid To 31 Aug 2027

Module Aims

• Develop an understanding of the principles that support the creative process.
• Understand the role of creativity and the different modes of thinking that are involved from initial briefing through to advertising production.
• Introduce you to a range of research gathering and analysis.
• Explore creativity and idea generation techniques.
• Equip you with the ability and confidence to develop a variety of ideas.
• Introduce you to the course, the university and to Cardiff.

Content Summary

This module broadens your awareness and understanding of the creative process. You will explore research gathering and analysis techniques, be introduced to a variety of approaches for generating advertising ideas, learn how to develop ideas quickly and appropriately, and to evaluate them against a variety of criteria. This understanding of the creative process will be fundamental to much of your experience on the remainder of the programme.
You will focus on the most important aspects of the creative process within an advertising context, ‘the generation and appropriate application of ideas and concepts’. And you will examine where ideas come from and what techniques and approaches can be used to help discover them as well as how to navigate around the variety of things that can get in the way of you being creative.
You will learn to develop ideas further through the appropriate use of research, analysis and evaluation. Emphasis will be placed on the ‘process’ and exploration, rather than the final outcome, in addition to ‘the learning experience’, in which you begin to learn ‘how to learn’ in preparation for further independent study during the programme.
There will also be an emphasis on collaborative working – the bedrock of work in the advertising and creative industries.
This is an Immersive Learning module.

Learning and Teaching Methods

Activity Type Hours
Lecture 8
Project supervision 20
Supervised time in studio/workshop 20
Independent Study 100
Directed Study 52
Total Hours Selected 200

Learning Outcomes

# Learning Outcome
LO1 Gather, analyse and evaluate appropriate research to understand a problem.
LO2 Develop ideas and creative concepts that are ‘on-brief’ and demonstrate a good level of creative impact.

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Asynchronous Assessment Practical Coursework 1 (Asynch) Gathering evidence of the research, analysis. Marker visuals and design development responding to a variety of briefs for the module in order to assemble a portfolio of creative ideas 0 N/A 100 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2
Practical Coursework 1 (Asynch)

Reading List

1 Barry (2012) The Advertising Concept Book: Think Now, Design Later, Thames and Hudson

2 Buzan, T. And Buzan, B. (2006). The Mind Map Book. New Edn. Harlow: Bbc Active.

3 De Bono, E. (2009). Lateral Thinking: A Textbook Of Creativity. New Edn. London: Penguin.

4 De Bono, E. (2004). Serious Creativity : Using The Power Of Lateral Thinking To Create New Ideas. New York: Harpercollins Publishers

5 Esslinger, H. (2009). A Fine Line : How Design Strategies Are Shaping The Future Of Business. San Francisco, Ca: Jossey-Bass.

6 Harrison, S. (2009). How To Do Better Creative Work. Harlow: Prentice Hall Business.

7 Johnson, M. (2004). Problem Solved : A Primer In Design And Communication. London: Phaidon.

8 Pricken, M. (2004). Visual Creativity : Inspirational Ideas For Advertising, Animation And Digital Design. London: Thames & Hudson.

9 Rickards, T. (1997). Creativity And Problem Solving At Work. Aldershot: Gower.