GA1D02 - World Creation 01 May 2024 - 31 Aug 2026 | Version 0
Associated Module Information
| Module Code: | GA1D02 | ||
|---|---|---|---|
| Module Title: | World Creation | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Games and Design | ||
| Faculty Sub Group: | Design | ||
| Module Leader: | Simon Reed | ||
| Module Team: | Pierre Laffoux, Grace Jones, Emma Marshman, Gloria Stamova | ||
| First Intended Intake: | SEP 2024 | Final Year of Intake: | |
| Date Closed: | |||
| Credit Value: | 40 | Credit Level: | 4 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | |||
| HECOS Code Weighting: | |||
Document Version Information
| Version | 0 |
|---|---|
| Valid From | 01 May 2024 |
| Valid To | 31 Aug 2026 |
Module Aims
1. To enhance the students understanding of game art creation and development across characters, environments and props.
2. To emphasise the importance of engaging with an iterative design process by developing game artefacts and improving them using a variety of methods including critique, iteration and critical reflection.
3. To impress upon students the importance of time management and individual responsibility when working within a team.
4. To develop the student's ability to communicate ideas clearly and present work professionally.
Content Summary
Within this module students will be expected to practice and explore game art to a more specialised level and understand how to work in a simulated, group working scenario.
We will develop effective workflows and pipelines for the creation of game ready artwork and practice a methodology for creating game assets for environments or characters.
Students develop their artwork within the studio space through several, smaller creative and open-ended projects.
These will allow for individual and group responses where projects are developed through experimentation. This encourages an engagement with a diverse range of ideas, styles and working methods, and develops transferable skills.
Key practical skills and theoretical debates will be delivered through in technical workshops and lectures respectively
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 8 |
| Groupwork | 26 |
| Project Supervision | 22 |
| Practical Classes and Workshops | 8 |
| Supervised Time in Studio/Workshop | 24 |
| Directed Study (including online learning) | 160 |
| Independent Study | 144 |
| Formative Assessment (Scheduled) | 8 |
| Total Hours Selected | 400 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Produce creative and imaginative game artefacts using a variety of design approaches and production techniques. |
| LO2 | Identify the basic elements of games, applying these fundamental principles to the production of game artefacts |
| LO3 | Communicate ideas and outcomes though a variety of written, visual and verbal techniques. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Visual Journal 1 | Submission evidencing creative work such as: 2D/3D art work, texts, drawings, design documents, game prototypes and critical analysis. | 0 | N/A | 100 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | LO3 | |
| Visual Journal 1 | ✔ | ✔ | ✔ |