FX1S13 - Visual Effects 01 Sep 2024 - 31 Aug 2030 | Version 0
Associated Module Information
| Module Code: | FX1S13 | ||
|---|---|---|---|
| Module Title: | Visual Effects | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Games and Design | ||
| Faculty Sub Group: | Games | ||
| Module Leader: | Geraint Thomas | ||
| Module Team: | Emma Davies, Emma Marshman | ||
| First Intended Intake: | SEP 2024 | Final Year of Intake: | 2029 |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 4 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 100632 - visual communication | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 0 |
|---|---|
| Valid From | 01 Sep 2024 |
| Valid To | 31 Aug 2030 |
Module Aims
To provide a comprehensive introduction to visual effects and compositing techniques, incorporating elements such as green screen technology and 3D integration. Students gain proficiency in key concepts of visual effects production and digital image manipulation, providing a solid foundation for the continuation of industry practices throughout their studies.
Content Summary
This module introduces industry standard practices within the visual effects field, with an emphasis on problem solving and software proficiency. Areas of focus include 2D/3D compositing and green screen, exploring the relation between visual effects and visual storytelling.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 10 |
| Project Supervision | 12 |
| Practical Classes and Workshops | 12 |
| Supervised time in studio/workshop | 14 |
| Independent Study? | 80 |
| Directed Study (including online Independent learning) | 72 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Gaining a fundamental understanding of digital image manipulation within the moving image |
| LO2 | Developing proficiency in integrating visuals, applying problem-solving skills in compositing |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Synchronous Onsite Practical Assessment | Production (Onsite) 1 | 2D Compositing - Learning fundamentals of software and VFX applications | 0 | N/A | 50 | No | 40 |
| Synchronous Onsite Practical Assessment | Production (Onsite) 2 | CGI Integration - The integration of digital imagery into optically captured content | 0 | N/A | 50 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Production (Onsite) 1 | ✔ | ✔ | |
| Production (Onsite) 2 | ✔ | ✔ | |