FX2S08 - Brands in Motion 01 Sep 2024 - 31 Aug 2030 | Version 0

Associated Module Information

Module Code: FX2S08
Module Title: Brands in Motion
Faculty: Faculty of Business and Creative Industries
Faculty Group: Games and Design
Faculty Sub Group: Games
Module Leader: Emma Davies
Module Team: Geraint Thomas, Emma Marshman
First Intended Intake: SEP 2024 Final Year of Intake: 2029
Date Closed:
Credit Value: 20 Credit Level: 5
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes: 100632 - visual communication
HECOS Code Weighting: 100

Document Version Information

Version 0
Valid From 01 Sep 2024
Valid To 31 Aug 2030

Module Aims

his module focuses on the commercial industry with a strong emphasis on adhering to brand guidelines and targeting specific audiences. Students explore the intricacies of brand identity and audience psychology to create compelling visual narratives. Students develop further skills in motion graphics, visual effects, and strategic communication, equipping them to produce content that resonate with target demographics.

Content Summary

Explores the creation of motion advertisements, covering topics such as 3D motion design, visual effects within the commercial industry, brand guidelines, the history of advertising, and various advertising platforms including social media

Learning and Teaching Methods

Activity Type Hours
Lecture 6
Project Supervision 12
Practical Classes and Workshops 12
Supervised time in studio/workshop 18
Independent Study? 80
Directed Study (including online Independent learning) 72
Total Hours Selected 200

Learning Outcomes

# Learning Outcome
LO1 Gain fundamental knowledge of the impact and importance of visual communication within the commercial sector
LO2 Understanding and adhering to client specifications, sculpting technical skill sets to achieve brand-appropriate outcomes

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Synchronous Onsite Practical Assessment Production (Onsite) 1 Advertising & Branding 0 N/A 100 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2
Production (Onsite) 1

Reading List

Okun, J.A., Zwerman, S. and Visual Effects Society (2010). The VES handbook of visual effects?: industry standard VFX practices and procedures. Burlington, Mass.: Focal Press/Elsevier.
Schiller, C. (2020). Motion Mountain - The Adventure of Physics. [online] www.motionmountain.net. Motion Mountain Physikverein. Available at: https://www.motionmountain.net/ [Accessed 29 Jun. 2020].
Reynolds, C. (2019). Boids (Flocks, Herds, and Schools: a Distributed Behavioral Model). [online] Red3d.com. Available at: http://www.red3d.com/cwr/boids/ [Accessed 30 Mar. 2019].
www.sidefx.com. (2020). Getting Started | Learning Houdini Learning Path | SideFX. [online] Available at: https://www.sidefx.com/learn/getting_started/ [Accessed 29 Jun. 2020].