FX2D04 - Creative Industries 01 Sep 2024 - 31 Aug 2030 | Version 0
Associated Module Information
| Module Code: | FX2D04 | ||
|---|---|---|---|
| Module Title: | Creative Industries | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Games and Design | ||
| Faculty Sub Group: | Games | ||
| Module Leader: | Geraint Thomas | ||
| Module Team: | Emma Davies, Emma Marshman | ||
| First Intended Intake: | SEP 2024 | Final Year of Intake: | 2029 |
| Date Closed: | |||
| Credit Value: | 40 | Credit Level: | 5 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 100632 - visual communication | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 0 |
|---|---|
| Valid From | 01 Sep 2024 |
| Valid To | 31 Aug 2030 |
Module Aims
This module focuses on individuality, reflecting on progresses made thus far to interpret a decided pathway into the creative sector. As with the industry, collaboration skills are paramount, and is a key skill of this module. Students will gain an understanding of a professional pipeline and their roles within a team, adapting their own working methods to work harmoniously with others. In addition, students will learn how to explain and defend creative decisions made throughout their assessments through in-class presentations.
Content Summary
A primary focus on professionalism around working techniques and project management. Assessments are tailored to real world requirements, including project housekeeping, review platforms, and scheduling. Presentation methods are explored, and students are encouraged to offer critical analysis to their peers asynchronously
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 4 |
| Project Supervision | 20 |
| Practical Classes and Workshops | 28 |
| Supervised time in studio/workshop | 20 |
| Independent Study? | 88 |
| Directed Study (including online Independent learning) | 240 |
| Total Hours Selected | 400 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Acknowledging a chosen industry path with evidence of research that solidifies an understanding of the role |
| LO2 | Working professionally as an individual, adapting their own working methods to work harmoniously with others |
| LO3 | Defend creative decisions through presentation skills, in addition to offering critical analysis to peers |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Synchronous Onsite Practical Assessment | Production (Onsite) 1 | Collaborative Brief - Work professionally with another individual, either in-class or externally | 0 | N/A | 50 | No | 40 |
| Synchronous Onsite Practical Assessment | Production (Onsite) 2 | Open Project - Interpret and visualise an outcome of a decided pathway into the creative sector | 0 | N/A | 50 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | LO3 | |
| Production (Onsite) 1 | ✔ | ✔ | ✔ |
| Production (Onsite) 2 | ✔ | ✔ | ✔ |