FX2D04 - Creative Industries 01 Sep 2024 - 31 Aug 2030 | Version 0

Associated Module Information

Module Code: FX2D04
Module Title: Creative Industries
Faculty: Faculty of Business and Creative Industries
Faculty Group: Games and Design
Faculty Sub Group: Games
Module Leader: Geraint Thomas
Module Team: Emma Davies, Emma Marshman
First Intended Intake: SEP 2024 Final Year of Intake: 2029
Date Closed:
Credit Value: 40 Credit Level: 5
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes: 100632 - visual communication
HECOS Code Weighting: 100

Document Version Information

Version 0
Valid From 01 Sep 2024
Valid To 31 Aug 2030

Module Aims

This module focuses on individuality, reflecting on progresses made thus far to interpret a decided pathway into the creative sector. As with the industry, collaboration skills are paramount, and is a key skill of this module. Students will gain an understanding of a professional pipeline and their roles within a team, adapting their own working methods to work harmoniously with others. In addition, students will learn how to explain and defend creative decisions made throughout their assessments through in-class presentations.

Content Summary

A primary focus on professionalism around working techniques and project management. Assessments are tailored to real world requirements, including project housekeeping, review platforms, and scheduling. Presentation methods are explored, and students are encouraged to offer critical analysis to their peers asynchronously

Learning and Teaching Methods

Activity Type Hours
Lecture 4
Project Supervision 20
Practical Classes and Workshops 28
Supervised time in studio/workshop 20
Independent Study? 88
Directed Study (including online Independent learning) 240
Total Hours Selected 400

Learning Outcomes

# Learning Outcome
LO1 Acknowledging a chosen industry path with evidence of research that solidifies an understanding of the role
LO2 Working professionally as an individual, adapting their own working methods to work harmoniously with others
LO3 Defend creative decisions through presentation skills, in addition to offering critical analysis to peers

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Synchronous Onsite Practical Assessment Production (Onsite) 1 Collaborative Brief - Work professionally with another individual, either in-class or externally 0 N/A 50 No 40
Synchronous Onsite Practical Assessment Production (Onsite) 2 Open Project - Interpret and visualise an outcome of a decided pathway into the creative sector 0 N/A 50 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2 LO3
Production (Onsite) 1
Production (Onsite) 2

Reading List

Finance, C. & Zwerman, S. (2009) The Visual Effects Producer: Understanding the Art and Business of VFX. Routledge.
2 Okun J A., Zwerman, S. (eds). (2010) The VES Handbook of Visual Effects, Focal Press.
3 Page, N., Robertson, S., Belker, H. and Goerner, M. (2006) Concept Design 2. Titan Books Ltd.
4 Brinkmann, R. (2008) The Art and Science of Digital Compositing. 2nd Edn. Morgan Kaufmann