CB2S07 - Business and Employability 01 Sep 2024 - 01 Sep 2028 | Version 1

Associated Module Information

Module Code: CB2S07
Module Title: Business and Employability
Faculty: Faculty of Business and Creative Industries
Faculty Group: Culture and Animation
Faculty Sub Group: Animation
Module Leader: Jonathan Edwards
Module Team: Brian Fagence, Graham Griffiths, Leonie Sharrock, Matthew Gravelle-Eagles, Nick Hood, Sarah Llewellyn, Emma Marshman, Thomas Walters
First Intended Intake: SEP 2024 Final Year of Intake: 2027
Date Closed:
Credit Value: 20 Credit Level: 5
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes: 100363 - computer animation and visual effects
HECOS Code Weighting: 100

Document Version Information

Version 1
Valid From 01 Sep 2024
Valid To 01 Sep 2028

Module Aims

To develop student knowledge and awareness of the animation industry.

To recognize requirements and opportunities in the online marketplace and prepare for graduation through self-promotional materials and activities.

To enforce professionalism within the specialization and to prepare the student for the next stage of their careers.

Content Summary

Company structures - Study of animation companies and job roles including research into studio activities relevant to the students own specialist area. Recognizing career opportunities, and postgraduate options.

Report on specified companies, including identification of the students individual skills which need developing or improving in preparation for the industry.

Creation of a website and further online presence relevant to CG animation/games/VFX industry employers in order to showcase work and maximize future employment potential.

A guest lecturer programme to support module will include professionals from the industry and self-employed artists.

Learning and Teaching Methods

Activity Type Hours
Lecture 17
Seminar 17
Tutorial 4
Project Supervision 10
Direct Study 72
Independent Study 80
Total Hours Selected 200

Learning Outcomes

# Learning Outcome
LO1 Demonstrate understanding of professionalism when relating to work as an artist/designer/practitioner, including professional ethics, budgetary concerns, etc. Recognise requirements and prepare for specialisation through self-production materials and activities
LO2 Examine team roles within the production process and the importance of organisation and planning, with reference to time management, budgetary and logistic limitations

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Asynchronous Assessment Report 1 Industry Report 0 2000 50 No 40
Asynchronous Assessment Practical Coursework 1 (Asynch) Presentation demonstrating the online presence developed and supporting documents 15 2000 50 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2
Report 1
Practical Coursework 1 (Asynch)

Reading List

da Silva, R., (1992) Making Money in Film and Video. Focal Press

Danton De Rouffignac, P., (1990) Packaging in the Marketing Mix. Butterworth-Heinemann.

Forsyth, P., (1997) 30 Minutes to write a report. Kogan Page.

McBride, P., (1993) Excel at Interviews. Student Helpbooks. CRAC Hobson Publishing PLC.

Oliver, P., (1996) Teach Yourself: Writing Essay & Reports. Hodder & Stoughton.

Textbooks

Blaxter, et al, (1998) How To Research. OUP.

Saunders, D., (1994) The Complete Student Handbook. Blackwell.

Websites

UK's Official Graduate Careers Website 'www.prospects.ac.uk/

Skillset UK Sector Skills Council for the Audio-visual Industries ' www.skillset.org

Health & Safety Executive ' www.hse.gov.uk