MO4D04 - Post Production 01 Sep 2025 - 31 Aug 2030 | Version 1

Associated Module Information

Module Code: MO4D04
Module Title: Post Production
Faculty: Faculty of Business and Creative Industries
Faculty Group: Music and Drama
Faculty Sub Group: Music
Module Leader: Stuart Jones
Module Team:
First Intended Intake: SEP 2025 Final Year of Intake: 2029
Date Closed:
Credit Value: 40 Credit Level: 7
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes: 100223 - music production
HECOS Code Weighting: 100

Document Version Information

Version 1
Valid From 01 Sep 2025
Valid To 31 Aug 2030

Module Aims

The aim of this module is to equip students with advanced post-production techniques and an in-depth understanding of immersive and spatial audio environments. It supports students in developing technical, aesthetic, and critical thinking skills applicable to post-production across film, television, games, and interactive media. Through a blend of theoretical knowledge and practical exploration, students engage with Dolby Atmos, surround sound, and binaural technologies, reflecting real-world audio post-production workflows.

Content Summary

The focus of the module is split between theory and application, including developing professional techniques with advanced technology for sound post-production. Context for both commercial and academic activity will be studied (including theoretical frameworks) related to foley, sound design, mixing, editing, spotting, voice-over, sound effects generation, and general sound presentation format systems. The module content has applications to disciplines including Television, Film, and Video Games.

Learning and Teaching Methods

Activity Type Hours
Lecture 36
Tutorial 6
Project Supervision 4
Practical Classes and Workshops 26
Independent Study 204
Directed Study (including online independent learning) 104
Formative assessment - scheduled 20
Total Hours Selected 400

Learning Outcomes

# Learning Outcome
LO1 Apply advanced post-production techniques using industry-standard tools (e.g. Pro Tools, Logic Pro X) to create professional-quality soundtracks for diverse media formats, including film, TV, games, and interactive environments.
LO2 Design and implement immersive audio experiences (e.g. surround sound, binaural, Dolby Atmos) using spatial audio technologies and critically evaluate their effectiveness in enhancing narrative and emotional impact.
LO3 Demonstrate critical awareness of industry practices, ethical considerations, and collaborative workflows, including the roles of sound designer, foley artist, re-recording mixer, and voice editor within interdisciplinary teams.
LO4 Reflect critically and analytically on creative and technical decisions, demonstrating autonomy and innovation in problem-solving, workflow management, and post-production documentation.

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Synchronous Online Practical Assessment Production (Online) 1 Sound design and / or immersive post-production project 15 2000 70 No 40
Synchronous Onsite Oral Assessment Presentation (Synchronous Onsite) 1 Critical Reflection. Individual presentation and critical review. 10 N/A 30 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2 LO3 LO4
Production (Online) 1
Presentation (Synchronous Onsite) 1

Reading List

USW Assessment for Learning Principles and Framework (Post Production)

 

Validity of Assessment

The assessment for the post-production module evaluates students on their ability to apply post-production techniques, software proficiency, and their understanding of the theoretical aspects of post production.

 

Inclusivity and Equity

The module utilises practical projects and oral presentations (synchronous and asynchronous) to allow students with different strengths and learning preferences to excel.

 

Reliability

Standardise grading rubrics across all modules are used to ensure consistency and are included within all assignment briefs. These are regularly reviewed and updated to maintain relevance and reliability.

 

Achievability

Assessment tasks challenge students but are feasible within the timeframe and resources provided. For example, we allow for ample time to access required computer lab and studio time.

 

Transparency

Assessment criteria and expectations are clearly communicated to students through assignment briefs which are provided to students using the most up to date assessment template. Detailed rubrics outline how marks are allocated for different components of the work, whether it's the quality of a mix, the depth of an analysis, or the ability to communicate decisions.

 

Stakeholder Involvement

Students are provided with a choice between creating a complete sound design portfolio for moving image or to focus on one specific part of the process such as sound design or composition.

 

Tracking Learning Progress

Students receive regular feedback on their assignments, allowing them to understand their strengths and areas for improvement. This could be through one-on-one feedback sessions, annotated comments on their work, or peer reviews.

 

Choice in Assessment Type

The assessments allow students to choose their focus within the larger framework of the module. For example, if a student has a keen interest in film music post-production, they could be given the option to focus their assignments in that area.

 

Development of Graduate Attributes and Employability Skills

We design group projects where students collaborate with peers from other disciplines, such as film or game design. This not only enhances their post-production skills but also teaches them to work in interdisciplinary teams, a crucial skill in the music production industry.

 

Partnership in Learning

We encourage an open feedback loop and hold regular feedback sessions where students can discuss their progress, understand their grades, and gain insights into how they can improve.