CB3S06 - Industry and Employability 01 Sep 2025 - 31 Aug 2027 | Version 1
Associated Module Information
| Module Code: | CB3S06 | ||
|---|---|---|---|
| Module Title: | Industry and Employability | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Culture and Animation | ||
| Faculty Sub Group: | Animation | ||
| Module Leader: | Nick Hood | ||
| Module Team: | Gerald Emanuel, Philip Duncan, Brian Fagence, Graham Griffiths, Jonathan Edwards, Leonie Sharrock, Matthew Gravelle-Eagles | ||
| First Intended Intake: | SEP 2025 | Final Year of Intake: | 2026 |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 6 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 100363 - computer animation and visual effects | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 01 Sep 2025 |
| Valid To | 31 Aug 2027 |
Module Aims
To develop student knowledge and awareness of the animation industry.
To recognize requirements and opportunities in the online marketplace and prepare for graduation through self-promotional materials and activities.
To enforce professionalism within the specialization and to prepare the student for the next stage of their careers.
Content Summary
Company structures - Study of animation companies and job roles including research into studio activities relevant to the students own specialist area. Recognizing career opportunities, and postgraduate options.
Report on specified companies, including identification of the students individual skills which need developing or improving in preparation for the industry.
Creation of a website and further online presence relevant to CG animation/games/VFX industry employers in order to showcase work and maximize future employment potential.
A guest lecturer programme to support module will include professionals from the industry and self-employed artists.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 17 |
| Seminar | 9 |
| Tutorial | 4 |
| Project Supervision | 10 |
| Independent Study | 80 |
| Directed Study | 80 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Employ professionalism when relating to work as an artist/designer/practitioner, including professional ethics, budgetary concerns, etc. Recognise requirements and prepare for graduation through the production of self-production materials and activities. |
| LO2 | Examine and analyse the structure and market place of specified set of companies, including the appreciations of team roles within the production process and the importance of company structures and organisation, in order to evaluate the variety of production opportunities within specific companies and the wider industry. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Practical Coursework 1 (Asynch) | Exploring the Industry and Building an Online Presence | 0 | N/A | 100 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Practical Coursework 1 (Asynch) | ✔ | ✔ | |