5B008E - The Creative Experience 01 Sep 2026 - 31 Aug 2032 | Version 1

Associated Module Information

Module Code: 5B008E
Module Title: The Creative Experience
Faculty: Faculty of Business and Creative Industries
Faculty Group: Business Management
Faculty Sub Group: Business Management
Module Leader: Claire Wright
Module Team: Liam Newton
First Intended Intake: SEP 2026 Final Year of Intake:
Date Closed:
Credit Value: 30 Credit Level: 5
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes: 100078 - business and management
HECOS Code Weighting: 100

Document Version Information

Version 1
Valid From 01 Sep 2026
Valid To 31 Aug 2032

Module Aims

  • To provide an authentic workplace experience for students within the field of the creative industries. 

  • To build students’ confidence in the workplace and in professional contexts 

  • To develop students’ ability to reflect on the workplace and apply the skills they have learnt in addressing challenges to a workplace context. 

Content Summary

This level 5 module will allow students to have an authentic workplace experience in the creative industries as part of their degree.  Students who complete this module will undertake a 150-hour placement in a creative business over 5 weeks – working Tuesday-Friday each week through this period, alongside classes every Monday building students’ skills and confidence in the workplace.   

Students will either need to complete this workplace experience in a creative industry or at USW working with the Immersed Festival. 

Throughout their placement, students will be encouraged to observe and reflect on workplace behaviours, ultimately identifying a challenge in their placement provider and writing a report for that company suggesting an initiative or improvement to address that challenge.   

Overall, this module will allow students to build connections in the workplace, develop their CV, and have an authentic working experience within the field of Business and Management. 

Learning and Teaching Methods

Activity Type Hours
Practical classes & Workshops 24
Placement 150
Summative Assessment 60
Guided Study 66
Total Hours Selected 300

Learning Outcomes

# Learning Outcome
LO1 Apply the skills and knowledge related to Business and Management and the creative industries learnt so far to a workplace context, particularly within the context of identifying improvements in the workplace
LO2 Understand and evaluate the unique features of creative industries workplaces compared to firms in other industries

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Asynchronous Assessment Practical Written Work students will be required to write a report for their placement provider, identifying a suggestion for an improvement or initiative the company could implement based on the placement students have undertaken. 0 3000 70 No 40
Asynchronous Assessment Student Choice 1 students will need to produce a reflection on their workplace experience and what they have learnt, focussing specifically on the distinctive features of the creative industries. 5 N/A 30 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2
Practical Written Work
Student Choice 1

Reading List

Pedler, M., Burgoyne, J., Boydell, T., Keevill, J., Roe, K. and Stewart, J-A. (2025) A manager's guide to self-development. 7th edn. London: Routledge  

 

Tarrant, P. (2013) Reflective practice and professional development. London: SAGE Publications.