6B004E - The Blueprint: Concept to Creation 01 Sep 2026 - 31 Aug 2032 | Version 1
Associated Module Information
| Module Code: | 6B004E | ||
|---|---|---|---|
| Module Title: | The Blueprint: Concept to Creation | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Business Management | ||
| Faculty Sub Group: | Business Management | ||
| Module Leader: | Sarah Campbell | ||
| Module Team: | Claire Wright, Liam Newton | ||
| First Intended Intake: | SEP 2026 | Final Year of Intake: | 2031 |
| Date Closed: | |||
| Credit Value: | 30 | Credit Level: | 6 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 100078 - business and management | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 01 Sep 2026 |
| Valid To | 31 Aug 2032 |
Module Aims
The main aims of the module are:
To develop advanced knowledge and critical understanding of project management methodologies and their application within creative industry contexts, enabling students to make informed decisions throughout the project lifecycle.?
To equip students with the practical, transferable, and professional skills required to lead, plan, and deliver creative projects using digital tools, while effectively managing teams, resources, and stakeholder relationships.?
To foster reflective, ethical, and sustainable project leadership, encouraging students to evaluate the broader social, environmental, and technological impact of their work in preparation for professional practice in the evolving creative industries.?
Content Summary
This module equips students with the knowledge, skills, and confidence to lead and manage creative projects in dynamic and evolving industry contexts. Students will explore a range of project management methodologies—such as Agile and Waterfall—and apply them to real-world creative briefs. Through collaborative, challenge-based learning, students will design and deliver a full project from concept to completion, using digital tools to plan, budget, manage risks, and engage stakeholders. The module also encourages critical reflection on the ethical, sustainable, and technological dimensions of project work, including the use of AI and digital platforms. By developing leadership, communication, and problem-solving skills, students will be prepared to manage complex projects and contribute meaningfully to the creative industries. This module supports the course’s emphasis on digital fluency, sustainability, and professional readiness in the modern business landscape.?
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lectures | 6 |
| Practical Classes and Workshops | 50 |
| Groupwork | 50 |
| Guided Study | 114 |
| Formative Assessment | 20 |
| Summative Assessment | 60 |
| Total Hours Selected | 300 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Evaluate and apply a range of project management techniques within creative industry contexts, in the context of designing, planning, and managing a project from concept to completion. |
| LO2 | Critically reflect on the leadership skills required to successfully manage projects in the creative industry, particularly focussing on ethical, sustainable and technological considerations and the impact of project decisions on diverse stakeholders and communities |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Student Choice 1 | students will work in groups to plan, manage and deliver a creative project. Students have significant choice in the type of project they choose to plan and deliver: this could be an event, a creative output, a podcast series, a product for sale, or another project decided in collaboration with the module tutor. | 0 | N/A | 60 | No | 40 |
| Asynchronous Assessment | Podcast/Video | students will have to complete an individual reflection on the project they have delivered and the leadership skills they have developed through the process. Given the creative nature of this degree, this reflection will be delivered via a 5 minute video developed for an audience of future students | 5 | N/A | 40 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Student Choice 1 | ✔ | ✔ | |
| Podcast/Video | ✔ | ✔ | |