6B003B - Statement Piece 01 Sep 2026 - 31 Aug 2032 | Version 1
Associated Module Information
| Module Code: | 6B003B | ||
|---|---|---|---|
| Module Title: | Statement Piece | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Fashion, Marketing and Photography | ||
| Faculty Sub Group: | Fashion | ||
| Module Leader: | Philip Harfield | ||
| Module Team: | Sally Phillips, Emma Jones, Jennifer Whitney, Sofia Christidi, Lee Thomas, Torunn Kjolberg, Fiona Howells, Joanne Terrar Young, Steven Wright, Susan James | ||
| First Intended Intake: | SEP 2026 | Final Year of Intake: | 2031 |
| Date Closed: | |||
| Credit Value: | 30 | Credit Level: | 6 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 30 | ||
| Equivalent Module: | |||
| HECOS codes: | 100075 - marketing | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 01 Sep 2026 |
| Valid To | 31 Aug 2032 |
Module Aims
The main aims of the module are:
Enable students to partner with industry to gain entry to industry. Collaborate with external partners and accelerators to gain insight into emerging trends and professional workflows to inform graduate outcomes.
Work across disciplines to develop innovative responses to complex challenges.
Build networks, pitch ideas, and receive feedback from industry mentors.
Explore the ethics, impact, and future potential of creative work in a global context
Content Summary
Statement Piece is a high-impact, interdisciplinary module is designed to ignite collaboration, innovation, and real-world engagement among final-year creative students and industry. In collaboration with an industry partner and in alignment with a USW accelerator, this module acts as a launchpad for professional practice, challenging students to connect directly with the USW accelerators, industry and wider networks to co-develop bold, future-facing projects.
Students will work in a cross-disciplinary way to respond to challenges, or speculative futures faced by industry partners. Through agile methodologies and design thinking, students will prototype solutions, campaigns, or experiences that reflect contemporary creative practice and market relevance.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Practical classes & Workshops | 54 |
| Formative Assessment | 2 |
| Guided Study | 184 |
| Summative Assessment | 60 |
| Total Hours Selected | 300 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Critically evaluate industry to define growth potential. |
| LO2 | Design strategic creative outcomes for a defined industry partner |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Project Output | A documented and presented outcome of the industry collaboration resulting in a creative output defined by the project. | 0 | N/A | 100 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Project Output | ✔ | ✔ | |