5B075E - Advanced Game Art Challenges 01 Sep 2027 - 31 Aug 2033 | Version 0
Associated Module Information
| Module Code: | 5B075E | ||
|---|---|---|---|
| Module Title: | Advanced Game Art Challenges | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Games and Design | ||
| Faculty Sub Group: | Design | ||
| Module Leader: | Pierre Laffoux | ||
| Module Team: | Simon Reed, Gina Carpenter | ||
| First Intended Intake: | SEP 2027 | Final Year of Intake: | 2032 |
| Date Closed: | |||
| Credit Value: | 30 | Credit Level: | 5 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 101019 - computer games graphics | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 0 |
|---|---|
| Valid From | 01 Sep 2027 |
| Valid To | 31 Aug 2033 |
Module Aims
Develop advanced technical and creative skills through intensive, time-bound game art production sprints.
Enhance students’ ability to interpret briefs, conduct research, and apply informed decision-making in response to industry-style challenges.
Foster adaptable and resilient working practices aligned with professional production environments.
Content Summary
The Level 5 module, Advanced Game Art Challenges, engages students in an intensive, studio-style environment structured around a series of short production sprints. Across seven weeks, students will respond to focused game art challenges that reflect current industry expectations, developing their ability to deliver high-quality outcomes within tight deadlines. The module builds on prior knowledge by emphasising efficiency, adaptability, and critical decision-making across a range of art disciplines, including concept, 3D modelling, texturing, and real-time implementation.
Each sprint requires students to interpret briefs, research relevant visual and technical influences, and produce resolved outcomes using industry-standard tools and workflows. Emphasis is placed on iteration, feedback, and refinement, encouraging students to evaluate their work in relation to professional benchmarks. The fast-paced structure supports the development of resilient working practices and a deeper understanding of production pipelines.
Academic integrity underpins the challenge-based approach, requiring students to research, justify, and reference influences while responding to open-ended world-building challenges.
By the end of the module, students will have produced a portfolio of targeted responses demonstrating technical competence and creative problem-solving.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 2 |
| Seminar | 6 |
| Practical Classes and Workshops | 18 |
| Project supervision | 28 |
| Groupwork | 2 |
| Summative Assessment | 60 |
| Guided Study | 10.5 |
| Problem/Challenge based learning | 173.5 |
| Total Hours Selected | 300 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Produce a series of resolved game art outcomes that demonstrate effective problem-solving, technical proficiency, and responsiveness to time-constrained briefs. |
| LO2 | Critically analyse and apply research, feedback, and iteration to refine work and align outcomes with industry standards. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Visual Journal | Online | 0 | 6000 | 100 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Visual Journal | ✔ | ✔ | |