6B066E - Game Art Launch Pad 01 Sep 2027 - 31 Aug 2033 | Version 0
Associated Module Information
| Module Code: | 6B066E | ||
|---|---|---|---|
| Module Title: | Game Art Launch Pad | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Games and Design | ||
| Faculty Sub Group: | Design | ||
| Module Leader: | Gina Carpenter | ||
| Module Team: | Simon Reed, Pierre Laffoux | ||
| First Intended Intake: | SEP 2027 | Final Year of Intake: | 2032 |
| Date Closed: | |||
| Credit Value: | 30 | Credit Level: | 6 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 101019 - computer games graphics | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 0 |
|---|---|
| Valid From | 01 Sep 2027 |
| Valid To | 31 Aug 2033 |
Module Aims
Develop advanced research and analytical skills to inform specialist practice.
Support the identification and planning of individual career pathways.
Enable students to establish a professional identity and portfolio direction.
Content Summary
This module prepares students for professional practice by combining critical research with strategic career development. Students will investigate areas of game art and related creative industries aligned to their personal interests, identifying specialisms, trends, and employment opportunities. Through structured research and analysis, students will define a clear professional direction, supported by an understanding of industry expectations, pipelines, and emerging technologies.
Alongside this, students will develop a tailored career strategy, including portfolio planning, personal branding, and employability assets such as CVs, online presence, and targeted applications. The module encourages reflective practice, enabling students to evaluate their skills and position themselves within a competitive market.
USW careers will be involved in the delivery of this module.
Academic integrity and appropriate academic practice are embedded within the career module, with students required to evidence authorship, apply Harvard referencing conventions, and critically reflect on research.
Outputs will directly inform the direction of their final Major Project, ensuring alignment between research, career goals, and portfolio development.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 2 |
| Seminar | 6 |
| Practical Classes and Workshops | 18 |
| Project supervision | 30 |
| Summative assessment | 60 |
| Guided study | 10.5 |
| Problem/Challenge based learning | 173.5 |
| Total Hours Selected | 300 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Conduct and apply in-depth research to define a clear area of specialist practice within game art. |
| LO2 | Develop and present a coherent career strategy, including portfolio planning and professional materials. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Project Output | Online | 0 | 6000 | 100 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Project Output | ✔ | ✔ | |